Monday, November 28, 2005

Evaluating Evo

I am reviewing Evo for this week's edition of my newspaper. So I grabbed three guys from work who help playtest the game and Ben and sat down for a five-player game. I think everyone had a great time. One was anxious to get home and at 90 minutes was ready for the game to end, but otherwise mostly positive comments. A full review is to come, but here are my thoughts on the game.

Overall, I think Evo is a fun, if light, strategy game. The theme is good. It's probably a decent family game as it's not to tough to play (I would probably make some player aid that better explained the different climate zones). The best part of the game is the event cards, that allow you to do fun and nasty things to other players' dinos. I probably will only play with the advanced variant (one fewer mutations to bid on than players). It really improves the game.

Unfortunately, there was something nagging at me...a reason why I didn't rate it higher. I had trouble pinpointing it, but I think it is this: lack of enough meaningful decisions. There were too many turns where there really weren't a lot of things I could have done differently -- there was virtually only one way to play it.

First, the bidding. In a five-player game, there are four mutations available for bidding. Mutations are bought via victory points. Really, the toughest decisions come in knowing how much to bid and when to drop out because the mutation becomes too costly. Unfortunately, too many times the available mutations don't match your strategy. At max, there will be four of seven different mutations available, and often less due to duplicates. Sometimes there weren't any fully desirable mutations.

Second, confrontation just isn't appealing because the attacker is at a disadvantage. Why risk it? Ben was the only person attacking and due to unlucky die rolls, he was suffering for it and came in last place. I would have liked for him to win a few to see how it affected the game. One turn, he paid six VP for an extra horn and attacked an opponent with two fewer horns, meaning he could only lose on a roll of six. Of course, that's what he rolled. It was pretty comical.

Third, movement and birthing seemed somewhat predetermined. You really only have one or two options of where to move.

I thought all the way home on variants that might improve this game. One was to have two auctions each turn. I took too long to build up a dino of any value getting just one mutations each turn. I think there might be room for more long term planning if you were getting possibly two upgrades rather than one each turn. Of course, the bidding wouldn't be as intense because you'd know you could pass on an auction and still get something the second time around.

I also thought there should be more incentive to attack. Maybe an extra VP for each dino you killed. Maybe an extra birth (although this would diminish the value of the egg gene...maybe take out the egg gene and make each death worth an egg for that turn.) Maybe a end-of-turn bonus for the player with the most dinos on the board that might invite players to attack the leader. Maybe play on the medium board even with maximum players. This would make the best spots a lot tougher to get. If would also give more incentive to go first or second, making the tail a more valuable mutation.

I am not sure the answer. I think the game is fairly well balanced, but I want to play again with some or all of these variants to find a way to make the game even better. As it is, it's a pretty fun game, but I have a feeling there are some house rules out there that would improve the overall decision making and increase the strategic value of the game.

Sunday, November 27, 2005

Memoir '44 On-Line with Vassal: Awesome

I spent a little time recently playing Memoir '44 via Vassal. For those nights when getting out of the house is just not in the cards, dice, or whatever, Vassal is a great tool, particularly for wargames.

Memoir '44 seems to be particularly well suited to Vassal, as its quick, easy, and has a relatively simple set of things to keep track of. A recent upgrade to the program even added all of the recent expansions and scenarios. Apparently this program is unofficially approved by Days of Wonder, under the theory that the more people play their games, the more people will want to buy them.

Hammer of the Scots and a few other games that seem to be of interest to the group are also on Vassal. If anyone ever wants to play some Memoir '44 or any of the other Vassal games, either real-time or PBEM, just let me know.

Enjoy the dark epic space empire theme of Twilight Imperium 3?

If so, then I highly recommend you check out the Metabarons graphic novel series. The series of 13 books is a dark, galaxy-spanning, epic space opera set in the far flung future. The art is fantastic, and the story I found to get better with every page. The books have it all: huge space battles; bizarre, secret factions (ala’ Dune); swashbuckling adventure; and writing with a wicked sense of humor that seems to take pleasure in torturing the main characters of the story.

The series is written and drawn by the team of Alejandro Jodorowsky and Juan Jimenez and was originally a huge success in Europe. After several years, the series was finally published in English and has quite cult following here now. Metabarons has even spawned two spinoff series (The Incal and Technopriests) as well as an RPG.

Anyway, if you’re interested in checking it out, let me know, and I can hook you up with a copy to see if you would enjoy it.

Saturday, November 26, 2005

Abandoning the Barony of Letnev

So we played a six player game of TI 3rd edition. I had a chance to command my Barony of Letnev forces efficiently, but my expansion was limited by being surrounded by empty space not too far away from my home planet. This hindered my progress, but we still pushed through. Instead we opted to expand sideways, and even took a planet right from the Emirates of Hacan's feet. From my other flank, I was threatened by my next door neighbors, but we prevailed protecting our precious planets.

Unfortunately I, Barony of Letnev Supremene Commander, was summoned by the Reverend Mother Gaius Mohiam (better known as my wife) from Mother Earth, and was forced to abandon my forces in the midst of Galactic War after 5 hours (6-7 rounds? I lost track).

What happened to the loyal soldiers who fought bravely to uphold our way of life? Who will go to our home planet to tell the families of so many that their fate is unknown? One can only hope that they survived the power struggle, and were at least able to hold on to the few planets we were able to conquer. If you ever meet them in the vast void of space, let them know that they are not forgotten.

Friday, November 25, 2005

Gaming, 30 Nov 2005

Perhaps this is a sign of game addiction, but I hope some of you are interested in getting together to play games on Wednesday evening, 30 Nov 2005.

Unfortunately, I'll be deploying to California for a week with the military starting 4 December, then out of town on business the following week... So, I'm just hoping to get one last gaming fix that will last me for a few weeks.

Who's up for it?

Friday, 25 Nov 2005: A Magnificent Day of Gaming

First, let me say thank you to Amy and Jeff for your kindness in opening your home for three rabid gamers to come piling in. I sincerely appreciate your tremendous hospitality. I had a fantastic time!

Members present: Amy, Jeff, Kendahl, Robert, Ben

Games Played (Winner):

Ticket to Ride Europe (Kendahl)
TTR Europe with five players was very awesome. I felt myself really focusing on each person's plays and making some truly painful decisions. Always a good sign.

Evo (Kendahl)
I would say Evo might have a bit more white-knuckle tension if we played with the variant where there's one less mutation than the number of players. I did think the components were great, and I enjoyed the theme.

Colossal Arena (Ben)
At long last, victory in Colossal Arena was mine! I was dealt a great hand with a good amount of spectator cards. When I first started playing the game, I thought the spectator cards were kind of lame and was hooked on playing the monster powers. Now I understand the value of the specators as pseudo-wild cards, very useful to help out your team of monsters across the board.

Bang! (Kendahl the Sherrif and Amy the Deputy)
Bang! was a blast. I think now that I've played it once, my strategy next time would be much improved. I do find it hard to envision a scenario where the Renegade wouldn't either face two fugitives or two good guys at the end, but perhaps the expansions improve this a bit. It would be especially cool, perhaps, if each person had a slightly different role.

All in all, a fantastic day of gaming!

Thursday, November 24, 2005

Happy Thanksgiving!

Happy Thanksgiving to each of you and your families. One of the things I'm truly thankful for is nice people to play games with.

I'm returning from Puerto Rico on 12/26!

It's funny , but the title should be "I'm going to....on 12/15!" instead of what it is. The reason is that the geek side of me (and that's a big side) is more excited about the return flight because I'm bringing my brother with me. That means we'll have another warm body to play board games with at least until 1/14/06.

If anything, I'll finally be able to play all my block games (Hammer, Crusader, Rommel...), more Memoir 44 scenarios, Battle Line, Blue Moon.... sweet. Nothing like a gaming buddy staying at your house.

Wednesday, November 23, 2005

To Grog or not to Grog, that is the question...

Just a little off the boardgaming subject... If anyone else besides me is at all into World War 2 wargaming, you definitely need to check out this game, and its brother Combat Mission: Beyond Barbarossa. I think you can get them both for $30 total now, and they are a real hoot.

Every tank, squad, gun, etc. is rendered in 3-D, though the graphics aren't quite the best. Each player puts in his orders and then watches a 1-minute movie showing what happens next. Then, you put in more orders... kind of hard to explain, but its great fun. If anyone else has or gets these, I'd love to PBEM or on-line.

Monday, November 21, 2005

Kung Fu Fighters or Gorillas with Machine Guns?

Okay, I admit it. Sometimes I have a little fun torturing my wife, Vicki. She isn't a gamer, though she does her best to humor me at times. I love her truly, but I do have fun seeing how far she'll indulge my nerdidity.

For instance, I often play a little game with her where I ask her out of the blue, "Which would you rather have in your army?" A squad of Panzer Grenadiers with a halftrack or a thousand cave men? Darth Vader or Terminator? Michael Jackson or Jar Jar Binks? ...and then I debate with her the merits of each.

One of my favorite comparisons recently is to get her to rate my Heroscape figures. For instance, Gorillas with Machine Guns or Kung Fu Fighters. She usually picks the Gorillas, but I point out that though they have vastly superior firepower, the Gorillas are very excitable and can become very unpredicatable in the heat of battle, breaking things, eating all the food, and eventually shooting up your own HQ with everyone in it. About this time I get an "okay I've had enough," look from her...

Jester: MIA

Anyone heard from Patrick? Did he survive Gencon?

Spontaneous gaming denied

My dad was here this past weekend, but he left early Sunday afternoon. While he was here, we went to the Alamo, and I was also able to engage him in one of my lighter wargames (War of 1812). This really whetted by appetite, so after doing a few chores around the house Sunday, I called some guys who had expressed interest in wargames to find some one to play Hammer of the Scots.

Unfortunately, I found no takers. Bummer!

I have been finding myself fondly recalling the days of high school when it was easy to get together with folks.

My wife's family will be here this week, so I'm out of the local scene, but I'm hoping to convince my brother-in-law to play. I think he'll bite.

Sunday, November 20, 2005

Gaming Etiquette 101: Body Parts

Okay, I love hosting gaming sessions at my house, but I really must insist you pick up all bloody, rotten monster body parts from the floor at the end of the evening and take them home with you.

Kendahl: Frankenstein's arm is safe and secure.

Turkey Week Gaming Plan

Here's what I'm looking at this week:

Tuesday: Brian: With multiple other gaming sessions this week, I'm probably going to have to postpone WotR until another night. If I play both Friday and Saturday, I think I'll need the rest of the week to produce good will tokens at home.

Wednesday: Again, I'm going to select the producer role this night, generating more good will tokens.

Friday: I have the space to host multiple tables if people wish to game at my pad. I just have one extra card table in addition to my expandable coffee table, but this should work okay for most games. My only limitation is that I'd need to have things wrapped up by 5 PM. I can start as early as people want, however.

Saturday: I'm still up for it, but if possible I'd like to start early enough that we don't extend into the witching hours... Hopefully we can get at least four players for TI:3. We'll also need at least a 4' x 4' table.

Arkham Horror: Ben takes roleplaying just a little too seriously...

In the game Arkham Horror, you play the role of an investigator, trying to find clues to stop the mysterious happenings in the town of Arkham (which eventually turn out to be an evil invasion from another world).

Well... taking this investigator role just a bit too seriously in real life, I seem to have stumbled upon one of Fantasy Flight Games' secrets, documented here:


Whoops. In hind sight, I feel kind of guilty at spoiling their suprise..., but hopefully they were about to make the announcment sometime soon.

Descent: Journeys into Home Improvement

So there I was... minding my own business... playing with Descent; dutifully punching pieces; checking out all the cool treasure cards; putting the huge monster figures together; and excitedly reading all the rules, when I hear a huge "BOOM" like a cannon going off!

After I convinced my skeleton to run back from down the street and jump back in my body, I went outside to see a gas vent cover from my roof laying at the edge of my driveway about 20 yards from my house, totally bent in, hot, and smoking. Yikes! Needless to say, a repairman was quickly summoned.

The repairman had me climb on the roof and reattach the vent cover while he tried to see what happened. Five minutes later, "BOOM," the poor gas vent cover that never hurt anyone in his whole life was again launched to the end of my driveway. Well, apparently the guys who put our ultra modern, high efficiency furnace in this summer forgot the critical step of making sure there were no gas leaks....

So, returning to my peaceful toying with Descent, I reflected that Varikas the Dead and I almost had more in common than I would have preferred!

Saturday, November 19, 2005

Party games can be frustrating...

Now I don't consider myself a games snob. But tonight I realized a little more why I don't like party games - or more specifically Apples to Apples.

My wife and I were invited to play Settlers - Cities and Knights with a few other couples. Well, it turns out that an additional couple was invited, so we were stuck with eight people. When we showed up, I saw Balderdash on the table. Now I almost walked out because that is one of my least favorite party games. But instead, someone had brought Apples to Apples. I had played once before and had an enjoyable time so I lobbied for that one and was successful.

If you haven't played, it's basically played like this: everyone has a handful of cards. Someone, who is considered the judge, lays down a card with an adjective and everyone picks a card from their hand that best matches the adjective. The judge then chooses the card he feels should win from the submissions.

The first hand, I knew I really disliked the game. The adjective was unscrupulous. Now my group was mostly conservative Republicans so I played Bill Clinton. When the seven cards were read, I knew I had a sure winner. No other card even matched the adjective. Everyone seemed to agree, but the judge picked Academy Awards instead. Tell me how in the heck Academy Awards is unscrupulous?! The justification for picking it didn't even make sense. So I leaned to my wife and whispered something derogatory about the game and how I was going to pick whatever made me laugh. When it was my turn the word was industrious. I got words like teacher, Ghandi and some other pretty good answers. But my wife played Charging Rhinos, which of course I picked because it didn't have anything to do with industriousness.

And so the game went. I played whatever I thought would either make people laugh or whatever card I was tired of having in my hand. My submission was actually picked once - the word was glitzy and I threw out The 1980s and someone thought it was the best answer. It wasn't. Which basically proved my own point - that Apples to Apples isn't really a game. It's more of a social activity. I think if you treat it as such it can be fun. Play for the enjoyment and social interaction and you will probably have an entertaining evening. Treat it as a game and play to win and it really is frustrating. It's too arbitrary. Many times throughout the evening, there was a clear-cut winner (in my opinion) that didn't win.

These are my thoughts. I think I would have rather played Shadows Over Camelot with Rob, which is at least a game with some strategy and goals (so I've heard). I will pass on Apples to Apples from now on. If it hits the table, I will go along for the ride and play to have fun, make people laugh and have some social interaction. But I hope it doesn't come to that...

1830: An old friend remembered yesterday

Yesterday, Kendahl asked me if I still had my copy of 1830. Unfortunately, I stupidly E-Bayed my copy away about ten years ago when I went through a brief phase where I thought I was done with gaming (between the death of AH and the rise of Euro's... otherwise known as the Magic Era...).

Anyway, Kendahl's question caused me to think a lot about my past love of all games 18XX, but none more so than 1830. This game really was a eurogame before its time. The game had no player elmination; nothing random; an amazingly elegant simulation of stock market manipulation, auctions, and financial double dealing; and a relatively short playing time for its day. This game had it all!

So, I fired up the now freely downloadable PC version of the game and had a great time! After playing the 18XX board games almost every week for a year, I used to be able to totally destroy the computer on its ultrahard AI setting. Now, I had a very tough time just on hard... oh well... it was still great fun. Anyway, I highly recommend that if you ever see an 18XX game at a decent price... buy it!!

Camelot saved for the third time...

Last night I had the chance to play Shadows for the third time. This time for a second there, I actually felt some pressure from the "invisible enemy" that we are all fighting together. But the moment quickly passed and those feelings were replaced by the boredom that comes from playing a semi-scripted game for the third time.

Excitement was replaced by arguments over what the next step should be. Eventually all was quiet while we tried to end it. Instead of staring at the board, I was staring more at my watch. The game kept draggin on and on... only to end by winning once again fighting an imaginary enemy... weepie, woohoo.

This left me wondering whether coop games can be as good as regular "confrontational" games. Personally, I like to stare at my opponent in the eye while I play my next killer move. I enjoy being surprised by an unexpected move by my opponent as well. To be fair, I won't generalize and say "all coop games are bad". I'll try to play others like Arkham Horror before I make that kind of a statement.

I just feel like the randomness and the element of surprise you get when playing with a real opponent, can't be emulated well with a scripted game. The card system tries, but I think it fails.

The reason why I love T+E so much is the same reason why I'm not enjoying coop games. T+E is like chess where you learn a few basic rules, but the possibilities are practically limitless. T+E, like chess, is a tabula rasa where all players are free to create whatever they want.

Friday, November 18, 2005

A Frightfully Good Time (Fearsome Floors review)

I joke with my wife that Halloween is my favorite holiday. Although it has more to do with the free candy pilfered from my children’s trick-or-treat bags than anything else, I still enjoy the haunted houses and other assorted freakiness. In an effort to keep the spirit of Halloween alive for a few more weeks, out of the closet came Fearsome Floors from German board game designer Friedman Friese.

Fearsome Floors is basically a lightweight racing game with a campy horror theme. Players are navigating character tokens through a monster-infested dungeon, hoping to escape the dungeon before being eaten by the fearsome Furunkulus, or other equally frightening monsters. The winner is the first person to get three tokens out of the dungeon. If no one is able to get that many free, then the winner is the person with the most out at the conclusion of the game with ties being broken by escape order.

The dungeon is represented by a game board that is much like a grid, with artwork depicting bones and bloodstains dispersed throughout the dungeon. Players start in one corner, and over the course of the game, attempt to elude the monster while making their way to the exit in the opposite corner of the board. To keep things interesting, the dungeon is littered with blocks to hide behind and blood slicks to slide over.

Each player controls three or four character tokens (depending on the number of players), each with a movement value on each side of the token. The sides add up to seven, so in two turns, each character will move seven spaces. Players alternate moving tokens, until everyone has moved all of their pieces. Then a tombstone – one of the monster’s movement tiles – is flipped over indicating how far it will move during the turn. Two special tiles allow the monster to move until he has eaten one or two characters.

The monster’s movements are predetermined. Before moving, the monster checks left, right and forward. If he sees no one, he takes a step forward and checks again. If he sees a character, he turns towards that character and continues walking. He always checks before taking a step and always moves towards the closest character. If two characters are equal in distance from the monster, the monster is confused and does not change directions.

Complexity: One of the strongest attractions to a game like Fearsome Floors is its simplicity. The game takes less than five minutes to thoroughly explain and the rules are straightforward and easy to understand. Yet despite its simplicity, the game provides great strategic opportunities. The simple method of monster movement makes it fairly easy to predict where the monster will go, but it also makes devious planning and trap setting possible. Also, all of the walls are marked with letters of the alphabet. If a monster runs into a wall, it will then be teleported across the board to the matching letter. Leading the monster through a wall can provide a nasty surprise with disastrous results for unsuspecting players.

Additionally, the game provides several advanced tiles. These tiles replace the blocks and range from crystal blocks (which the monster can see through), rotating tiles which rotate the monster 90 or 180 degrees, and two sets of additional teleporter tiles available for monster use only. These advanced tiles offer some interesting ways to make the monster wreck havoc on unsuspecting victims.

Length: Fearsome Floors consists of two rounds of seven turns each. During the first round, eaten character tokens are returned to their owner and can be used again. Characters eaten during the second round are gone forever. With a maximum of 14 turns, it is a relatively short game – lasting just 30-45 minutes. Even with seven players, the full complement supported by the game, play time is under an hour. And it packs a strong punch in such a short amount of time.

‘Take That’ Factor: There is a balance between getting out quickly and interfering with your opponents. It’s a lot of fun to watch other players strategically hide behind a block, only to gasp in horror as you move the block to reveal their cowering character to the monster. You really have the opportunity in this game to foil other player’s carefully laid plans with devious "monster-leading traps."

Fearsome Floors is a must for any games library. It’s light-hearted fun with a great horror theme. It’s easy to teach and easy to learn, yet hard to master. The variable set up of the blocks, slicks and teleporters keep things fresh. The game system has a low enough amount of luck to reward good play, yet enough inherent chaos to keep things interesting, making it a good "gateway" game between the casual gamers and the more hardcore. If the theme doesn’t make you squeamish, I’d also recommend it as a good family game. Even your youngest can join in the fun, as they will enjoy moving the monster and eating the characters.

Thursday, November 17, 2005

Riddler: Turkey Weekend

Okay... looking at the table below I'm a little concerned... it looks like the group is splitting down the middle as to who can play Friday and who can play Saturday. Maybe two separate game groups that weekend will work best. Also, I'm sensing perhaps just a tad less than wild enthusiasm about spending a whole day on Twilight Imperium 3.

I can realistically play on one day or the other. Friday's much better for me just because its a work holiday and my wife is working, so there's zero scheduling conflict with family activity. So, I guess what we really need to know is:

1. Are you definitely committed to showing up on one of those particular days? Which day?

2. What do you feel like playing? One big, long game? Lots of shorter games? Any particluar game(s)?

Big Daddy

Okay, I've finally come to the realization why I was having so much trouble with the wimpy unicorn! The perfume scented Unicorn? Bah! Doesn't Barbie have a pet unicorn?

The Ettin is the choice for manly men. Just look at 'em! He's rough. He's tough. He even smells bad. This guy definitely doesn't bother to shave on weekends. When he wants to play board games, well he darn well plays them. Two, three times per week? Just try to tell him no! Monopoly? Pictionary? I don't think so.

On top of that, our boy even plays two cards per turn! True, he doesn't have the bloody blow or the fiery breath, but he can take keep his eye on both of them at once.

Yep, I'm backing this guy...

Oh so tempting indeed...

The One Ring...the one chance to play... my Precious indeed.....TIME that is.

So yes, War of the Ring rulz. It is a cool game, and as I mentioned before, I had been trying for over 4 weeks to play it. Time is such a precious thing. So I finally did... but the price I paid. My fellow comrades sent the Nazgul to haunt me and curse me with an afternoon of couch-potatoing.

Instead of bidding for priceless art, and moving monsters around, or slaying unicorns ruthlessly, I simply chilled.

Kidding. It wasn't that bad. I catched up with LOST, and tried watching Invasion for the first time. It sucks. No better time than quality time with your frien.... wife.

After Action Report, 16 Nov 2005

Attendees: Amy, Jeff, Ben, Kendahl

Games Played:
  • Modern Art: My first time playing the game, which I tremendously enjoyed. I loved the psychological aspects of the game, while also enjoying the need to keep an internal profit/loss projection meter running in my brain. Based on my performance, my meter needs a bit of calibrating. Kendahl kept quiet, buying very little and selling a lot at huge profits as the rest of us perhaps overbid just a bit.
  • Colossal Arena: I took great pleasure in killing the Unicorn with a zero-strength Serpent card. Take that! Alas, both Kendahl and I didn't count on Amy using the Ettin's double play power towards the end of the first round, and we missed out on making secret bets. Kendahl again pulled out a victory, using the Cyclop's "bloody blow" power to much effect throughout the game.
  • Fearsome Floors: Oh, victory was so near I could actually taste it... but no! As two of my Adams family members were rushing towards the exit, Kendahl sacrificed one of his team in order to turn the monster on mine, killing them within mere steps of victory. After cursing the injustice of it all, I guided my remaining guy, Uncle Fester, back across the board. Again, victory was in range. But no again! Careful play by Amy kept me from positioning my man in range of the exist before hers could make the final dash. A close, well-played game by all.

Wednesday, November 16, 2005

My Precious...

War of the Ring. Robert's recent reports on how good the game is had me reading over the rules a bit today. I really can't wait to play the game. Heck, it was fun just messing around with the little plastic figures, reading the cards, staring at the board... I almost found myself calling the game, My Precious... yikes! Now to find the time...

Fearsome Floors Haiku

Scary green monster
Kendahl’s cool game from the Con
Ben’s meeples eaten

The Mythical Gaming Wife

Legend tells us of a fantastical creature, mentioned only in hushed tones around campfires and empty pizza boxes during late night game sessions, known only as the Gaming Wife. Does such a creature truly exist? Its doubtful, but here's an image, purported to be the only time one has actually been caught on camera.

Tuesday, November 15, 2005

Game Plan for Wednesday, 16 Nov 2005

This week's gaming session:

Emergency Change of Plans:

  1. Ben will step up to host.
  2. Directions have been e-mailed to the group. I have the guest house set up for gaming. Just walk down the driveway, past the main house, towards the gravel pile (slightly smaller than 2 weeks ago…) and you’ll see the front door.
  3. Start time is 7 PM.
  4. My cell number is 849-4257. Work is 536-5523.
  5. I’ll have my game pile, but bring anything else you might like to play.
This week's theme: War of the Ring, a game or an addiction.
Alternate theme: How to turn your spouse into a gamer.

Hope to see you there!

Turkey Weekend Game Planning

To hopefully make this more efficient, here’s a table showing who’s available when:


25 Nov

26 Nov






















I can’t remember who else is available when… though, I think Ted is booked. For me its just about getting together and gaming, so if the group would rather play something besides Twilight Imperium: 3, just let me know. Another possible crowd pleaser would be Descent. Just post comments to this Blog posting, and I'll keep updating the table.