BattleLore 2.0
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I've been poking around the FFG web info about it, and so far I like what I've been seeing. I'm a little sad to see the whimsical tone of BL1.0 gone, but it looks like a more "grown-up" game. I'll be interested to learn how they are handling the lore system. Eventually I concluded the lore council idea didn't really work. I wanted to like it, but it was too much hassle and too little control.
Given that I don't play games these days, it would be hard for me to justify sinking yet more cash, yet I find myself tempted....
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