What happens in Dungeon Crawling ...
... stays in dungeon crawling! The words "This doesn't go on the blog" were specifically invoked. So I'm afraid that those of you who missed gaming for something so trivial as writing, sleeping, or science will have to just imagine the funny that happened. Because it was funny. Oh my.
Scott and I opened with a game of Blue Moon. Then, after Jacqui got back from some errands we tried my copy of Homesteaders (graciously brought back from BGG.Con by Toggy). I have high expectations for this game, and so far I'm pleased with the results. A complicated auction/resource management game is right up my alley.
The we broke out Dungeon Lords. And played it twice. Paladins were dispatched to our dungeons, then (sometimes) dispatched by our dungeons. Fireballs were flung. Trolls did things to Imps that should not be mentioned on a family blog. Life and Death and Taxes, Tears and Laughter, Dragons, Devils and Slime! And Imps. And at the end of the game, kissing! Bet you didn't expect that! But you don't get the story, you who skip gaming.
So, here's the thing. The truly great stories all deal with redemption. (Successful, or non-). So, you have your very own chance to redeem yourself and earn some stories tomorrow night, at Dragon's Lair. Will Imps be there? Of course, who can stop those little guys?
Labels: dungeon lords, homesteaders, Monday night planning, short session report