Sunday, May 23, 2010

Thanks to Jeff and Amy for Hosting!

Jeff, Amy, Ian and Floppy Monkey hosted a day long gaming session wake to celebrate their impending move to the wilderness of Maconga. (When Jacqui was working for the airlines, she got a call that said "I need a ticket to Maconga." She eventually figured out that the customer wanted to go to Macon, GA. As the pigeon says, True story.)

People came from near and far, food and drink flowed, games were played:
  • Chess
  • Cornerstone
  • Factory Manager
  • Hansa Teutonica
  • In the Year of the Dragon
  • Innovation
  • Pandemic
  • Race
  • Shadow Hunters
  • St. Petersburg
  • Uno
Innovation was interesting ... and also taught me that Jeff had a job for all these years despite not being able to read simple sentences. Due to repeated failures, the floppy monkey was appointed his strategic adviser. Good luck to Jeff and Amy on their upcoming move!

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Wednesday, March 17, 2010

Quick Bonus Gaming

I just got Origins: How we became human, and would like to host a game of it Saturday (@ my house at 10am). The rules are online. I think it would be best if I had 2-3 others (so, 3-4 players total). Fair warning, it's a long game that arguably doesn't work, but it's fascinating. I'll be putting up some thoughts on my blog tonight. RSVP in comments if you are interested. Rules are online (not that they are easy to understand without the game).

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Friday, March 05, 2010

Maybe Gaming?

I may be able to game tomorrow ... don't know. But is anything going on?

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Tuesday, January 12, 2010

Gaming Monday Day?

I have monday off ... anybody else? I could try to play in the local Swiss Teams (bridge) tournament, but I figured I'd see if like-minded folk were available...

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Tuesday, December 15, 2009

Ich Kann nicht Anders


So, we've been kicking around Here I Stand for a Christmas game? We who? Well, Me, Chris, Anne, and presumably 3 more people (Rob? Ben? Jon? Steve?). On possibility is Dec 24th, assuming people are available. It's probably best to do the Tournament Scenario, since that's only 3 turns. It's been 2+ years since I've played, so a game that will definitely end is to be preferred.

Anyway, planning thread ahoy! If you are interested, when are you available.

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Tuesday, November 24, 2009

Post Turkey Gaming

After our formal and elegant Thanksgiving, our thoughts turn to leftovers ... and gaming! Given that Jeff and Amy can't host this year, Jacqui and I will throw open the doors to Casa de Bankler at 10am for all your gaming needs. From BGG Con, I picked up Homesteaders and Dungeon Lords, and who knows what else will be available? Depends on what you bring, I guess. RSVP in the comments below.

Update -- I've had something come up on Friday, so we'll host on Saturday. Sorry for the inconvenience.

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Thursday, October 29, 2009

Also Clearing Clutter + Weekend Gaming?

Since Dennis posted it, I may as well see if anyone wants to get some of my clutter. I may ask Tiffany to drag various games to the BGG con flea market as well. Most of my trade list (on BGG) is available, but just some things that I'm likely to have hauled off (because shipping them is a bitch or I think they'll get good value):

Starcraft,
Combat Commander: Med (unpunched),
Europe Engulfed,
Gridiron Master,
Pitchcar + Expansion,
Screaming Eagles,
Zopp (!),
Tribune: Pares Inter Primus,
Pillars of the Earth,

But almost everything on my trade list is negotiable...

As for the weekend, I forgot that Saturday is Halloween ... so no gaming then. Would anyone be up for Sunday afternoon gaming? I may host, if there's enough interest.

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Thursday, September 24, 2009

In the name of gaming

(The compassionate, the merciful). I have a bunch of new games and I'm gone saturday (and monday night!). So tomorrow night we'll throw open the house at 6pm for game night. On the plate -- Arabian Nights. And maybe Shadow Hunters. And FITS ... RSVP in the comments. And if there was bonus gaming Saturday night, well, I'd like to hear about it...

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Saturday, September 05, 2009

Reminder -- Labor Day Gaming

For those of you who haven't fallen off the face of the earth, there's labor day gaming at my place tomorrow. NOTE -- We'll be starting at 1:30, not 1pm. (Update--confirmed 1:30 it is). For those who can't make sunday, we'll start at 9am on monday, as well. RSVP in the comments. And in other news, here's a LOLCat.

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Friday, July 31, 2009

New Month Gaming

Since I haven't seen a gaming post, we'll through open Casa de Bankler at 10am, if there is sufficient interest. RSVP in the comments .... note that CdB will probably be closing by 4-5pm. Also, we'll determine "sufficient interest" at some point, perhaps as late as tomorrow am. 3+ people will be sufficient, but 1-2 depends on if any of them have a copy of Automobile (or other cool games). Just saying.

And the Guitar Hero 5 setlist ... is full of win. Johnny Cash, Arctic Monkeys, Dire Straits, more Muse, Under Pressure (probably the greatest collaboration of the 70s, although I'm also partial to the Bowie/Crosby Little Drummer Boy), Fame, Frampton coming alive. Granted, it's also full of lose. It's just full.

And I'm personally stoked for DJ Hero, which got the rights to lots of interesting songs, then let DJs mix and match them for the tracks. Which I was reminded off when I saw DJ EarWorm's remix of numerous Annie Lennox songs (with video)...

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Tuesday, March 24, 2009

The supersecret gaming part 1

It looks like Roy and I are meeting at Dragon's Lair at 6:00-6:30 for bonus gaming. Come one, come all.

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Thursday, January 15, 2009

Bonus Gaming Friday Night

I'll host tomorrow night from 6:30 on if anyone is interested. RSVP in the comments.

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Sunday, December 28, 2008

New Year's Gaming

Jacqui and I will open the New Year with Games on January 1st, starting at 10am until whenever. (Yes, 10 am is early, but we'll be awake). RSVP in the comments.

Oh, and I'll be at DLair tomorrow at 5-5:30.

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Tuesday, November 25, 2008

Giving Thanks for Games




Amy and I would like to host a game day either Friday or Saturday. I know there are some plans already in the works. Post your intentions in the comments and we'll work out a schedule that allows maximum gaming for the most people.

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Wednesday, August 27, 2008

Jumping the Gun - Labor Day plans


We're having to plan everything early these days to accommodate
the height-challenged member of our family. I expect Saturday and /or Monday will be filled with sessions of TI3 and marathons of shorter games, so Amy and I would like to host Sunday evening - August 31st. We'll lower the drawbridge of the Clan Wiles stronghold around 7:30.

RSVP in the comments.

Oh, and I thought of a really irritating thing one could do in a game of Celebrities - submit all famous dogs as your celebrities.

Our Friendly Neighborhood Admin bumped our post as a reminder to us all:

Gaming at Jeff and Amy's - Sunday, Aug 31 @ 7:30 PM

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Tuesday, May 27, 2008

It's a Trap!

In the runup to our Monday gaming mayhem, I had left out the boxes of Descent next to the big table with the thought that enough people that liked Descent were coming over and it might see some play. And it did. And the phrase of the day gives us the title of this post.

We started with Brian, Ben, and myself and opened with Glory to Rome, in which Ben built many things and ran away with the win. During the game, Travis and Steve came by. Brian departed to go spend the day with his family (a very normal thing to be doing on Memorial Day), and the rest of us squared off in a lively game of Nexus Ops. Steve started with a cash crunch, I made a beeline for the monolith, and Ben and Travis fought over the valuable mines, with Ben holding a reasonable advantage in this department. Although I controlled the monolith for about half the game, the end result was mostly ineffective Energize cards and an exposed soft underbelly as Steve swept in and killed my little guys while my big units were up enjoying the view from the monolith. After retreating to lick my wounds and reclaim some territory closer to home, Ben and Steve clashed over the monolith while Travis built up a very sizable army, although he assured us that they were just having a reunion and not really an army at all. Before he could mobilize them, though, Ben built some impressive big units and seemed in a position to control the outcome but forgot one vital part of Nexus Ops strategy: roll well. Ben rolled ones and twos and got bogged down in several stalemates while Steve gathered victory points and marched to the win. Really a fun game, probably the most fun I've ever had playing the game (probably because Ben the aggressor sat opposite me and generally left me alone--apart from trying his "Go get Chris!" Jedi mind tricks on Steve and Travis to helpfully remind them which direction they should be focusing their attacks).

At this point, Steve and Travis also left to go spend time with their families, leaving Ben and I to gleefully rub our hands and pick something to play next. Ben and I tend to like the same kind of games, but often they are not games that other people really want to play. So we had the opportunity to pick something we both liked. We narrowed it down to Arkham Horror and Descent. Since Arkham Horror (just realized I can't abbreviate it AH because my eyes instantly transform "AH" into "Avalon Hill") is coming out with an expansion in about a month, we decided to postpone that and try Descent. Now, I didn't play Descent on Saturday, and Ben's always up for inflicting some Overlord punishment, so this was the perfect opportunity.

So we picked up where the party left off on Saturday, and I played the characters in the third level of the dungeon while Ben planned their untimely demises. We played a level with three red leaders, all of whom had Undying. In addition, they all had Knockback, which isn't so much KnockBACK as it is Knock-"move the character three spaces any direction you want with each attack." Plus, there were three large sarcophagi at the end of the room, which functioned like big trash cans. If a character were knocked back into them, they would fall in (taking a wound in the process), and the sarcophagus lid would close over them, trapping them inside for a whole turn. So two characters took hits, got slam-dunked into the sarcophagi, and disappeared for a turn each. Still they managed to survive and kill off the leaders and other spawned creatures. But during this time, the traps began to appear. My character survived a spiked pit, but a stone block then crushed him into dust and sent him to town for resurrection. Then, at the end, after all the monsters were gone, Tiffany's character ran (surviving a stone block to the noggin in the process-they need to build the ceilings better) to the end of a distant hall which contained a glyph and a chest. Now we were down to four Overlord cards left; if Ben draws them, he decks and gets Conquest which is bad. So I've got to get out of the dungeon within two turns. As Tiff's character got to the chest and ran out of moves, I thought, "I'll open the chest, get the treasure, step on the glyph in the next square next turn, and teleport out."

This was wrong thinking. I should have stepped on and activated the glyph first (worth Conquest to the heroes), THEN moved to the chest, opened it, gotten the treasure, moved BACK to the glyph, and teleported out. As Tiffany opened the chest and lifted the treasure out (you got a slightly better robe, Michael), the chest went click-BOOOOM! And poor Tiffany went with it, with the trap inflicting 8 damage and ignoring armor. She reincarnated in town and kept the treasure but now no time remained to get back to the unactivated glyph before Ben ran out of cards. The remaining heroes fled through the exit portal just before Ben drew his last Overlord card but had learned a painful lesson. Go for the sure conquest points first. The heroes still did ok, getting several thousand gold and 15 Conquest themselves just on the third level (4 conquest per level 3 leader killed plus 3 for a glyph I DID activate) but it should have been 18. Arrrgh.

P.S. Jon, I don't think Ben much cares for your character's combination of two moves and two attacks (sandwiched aroud a guard action) every turn. I think his new nickname for your character is "broken."

P.P.S. Jon, since I ran all four characters, my character took your character's +3 armor and gave your character a nice plush Bathrobe of Relaxing +1 in return. Thanks.

At this point, seeing two characters die (and not knowing what the party's plans were on the overland map) was enough for me, and we packed everything away and settled down for a final game of Memoir '44. Now, with it being Memorial Day and all, I thought at least one game involving military forces was in order. As an aside, earlier in the day, Steve, Ben and I had started tossing around the idea of an Overlord scenario (different from the Descent Overlord) in which up to 8 people can play at once. We're getting pretty excited about this--I think it should be a blast. We have room for more people. Don't worry if you don't know how to play; the rules are VERY easy, and the social aspect should be a lot of fun, so PLEASE post if you want to play, because we're definitely going to play it within the next few weeks. The hard part is lining everyone's schedule up, but we're working on it. ANYWAY, I played the fine upstanding Germans while Ben played the evil Russians as they tried to hold the line and defend a French Russian village (my bad; maybe I lost because I had no idea what country we were in) from their German liberators. A quick airstrike softened up both of our heavy armor units, and the fighting in the village became fierce, with Ben controlling the village perimeter long enough to claim victory just as the Panzers got ready to roll in. A great game, quick and bloody in a very manageable amount of time. I can't wait to play the Mega-Memoir soon.

P.P.P.S. I was joking about the armor switch, Jon. Definitely joking. Probably.

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Tuesday, April 01, 2008

Friday Night Gaming

Since Saturday is spotty, Jacqui and I will host Friday evening (6pm until whenever). I'll try to avoid bailing for baseball, but I've got a losing streak to turn around, so you never know. RSVP in the comments.

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