Sunday, June 29, 2008

Where are you playing?

Reading all the session reports from this weekend got me thinking: there were a lot of games in San Antonio this weekend! How many? Well here's a map showing the ones I know about, including DL tomorrow night (note: all locations are approximate to protect both the innocent and guilty).

The SABG continues to evolve, and membership is active.

Game on!


View Larger Map

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Tuesday, March 25, 2008

Happy Birthday, SABG!

Once upon a time, a lonely geek posted a thread looking for friends in San Antonio. It was just before Easter in 2005.

First, he met Rob (v1). Rob said "We should get more people and we should play on more nights than just Monday." The lonely geek said "Nah." [2 pts for Rob, 0 for lonely geek]

Rob decided the lonely geek was crazy, and Rob kept looking.

Soon, Rob introduced the lonely geek to Kendahl, and now they were three.

At this point, the lonely geek's memory gets fuzzy. Soon thereafter appeared both Patrick, a game designer, and Brian, a famous game player/reviewer.

Soon, Ben showed up, and he brought this blog along with him.

Soon, the lonely geek couldn't keep track of all the new game players in the SABG.

Shortly, Patrick and Kendahl moved away, and the lonely geek was sad to lose gaming buddies.

Eventually, the lonely geek had a baby (well, his wife had the baby...), and that distracted him from games and SABG.

Then Rob (v1) moved away, and the lonely geek had lost his first gaming buddy.

Eventually, the lonely geek started to figure out the whole parenthood thing, and he started playing more games again.

The lonely geek had lots of game buddies, all over the country.

And he was happy.

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Sunday, March 09, 2008

Apologetic Groveling

The best satire dances on a delicate line, moving close to offensive but always twirling away just in time. In my recent post about MN, I attempted satirical humor. Upon reflection, however, I have concluded that I stumbled over the line.

It's never true that everyone will like every game, especially a quirky one like MN. Even advocates of MN admit is has some significant flaws. No one owes anyone an explanation for why they don't want to play a game.

I apologize to the people I singled out and also to the whole SABG. I'm sorry if I offended anyone, embarrassed anyone, or otherwise hurt anyone's feelings. Our blog is a communal space, and the right to make a post is a trust. Hurtful posts have no place.

I have edited the original post to soften it. If anyone thinks it's still too harsh, drop me an email and I will make additional edits.

Enough unpleasantness.

Game on!

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Tuesday, April 24, 2007

Recruits Needed?

I've been noticing a bit of attrition among our ranks. Several folks are moving away, I hear Monday nights are faltering. Can we have a roll call? Can folks throw up a reply to state if they are planning to be an active game player in SA in the forseeable future?

To some degree this is natural as people move and their hobbies ebb and flow. Also, within the last 6 mos or so we've picked up about 3 new members: Al, Steve, and the mysterious Sean (?).

Still, it might be time for an event or something.

I have a few ideas.

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Thursday, February 15, 2007

Kingmaker admin 3

This is it for now, I promise!

The War Council

How many of you, like Balrog and I, have openly wept when you drew a Town card?

If a noble actively fighting in a battle has a Bishop card or cards, then his faction’s War Council may include a Level 1 cleric. A noble with an Archbishop card or cards may include a level 2 cleric. Bishop and Archbishop cards may not be combined to reach higher levels.

Any noble that possesses any 2 or more town cards other than Bristol qualifies for a level 1 rogue, warrior, or wizard (his faction’s choice). If 2 nobles on the same side have 2 or more Town cards each, then they may each buy a different War Council member, but they cannot combine to reach a higher level.

Any noble with Bristol may provide a level 2 wizard.

Any noble in possession of Carisbrooke castle may provide a level 2 warrior.

If any noble providing clerics, rogues, warriors, or wizards is killed or captured during the battle, this catastrophe causes the War Council to be treated as if it no longer has the council member that the lost noble provided. If more cards are held than the newly established level allows, then the player must discard lore cards from his hand until he is within limits. In addition, any lore cards played “out of character” will cost additional lore as described in the rulebook. This penalty remains in effect even if the poor noble is later liberated.

Nobles in Battle

So how do we represent the nobles and heirs in a game of Battlelore? Their position on the field is indicated by using the counters from Kingmaker. And, for the most part, we’ll use a modified version of how Commands and Colors: Ancients handles Leaders.

1. All units with a noble or nobles attached hit on a lore symbol (since these lore die rolls are being used for something, they do not add to the lore stockpile).
2. Player-nobles and Commanders (if not a player-noble), when attached, make their unit Bold.
3. If a unit with nobles or heirs attached takes casualties but is not wiped out, 2 dice are rolled for each noble/heir present; 2 lore symbols equal the death of that character. If the unit is wiped out, only a single die is rolled, and a lore symbol indicates the death of that particular heir/noble. Any unattached and surviving nobles (and escorted heirs, but only if they travel with their supervising noble) are captured if an enemy unit elects to move or “take ground” into their hex unless they are able to roll a flag. If the lost unit was killed by missiles or magic, the attacking enemy unit does not elect to enter their hex, or the noble rolled a flag in the face of pursuit, then the lucky survivor may retreat up to 3 hexes if desired, and is free to attach to any unit in its path of retreat. All nobles must roll for their own flags. Nobles/heirs on the last row of the battlefield may not attempt to roll a flag.
3. A killed noble adds one to the opposing player’s flag total for purposes of victory. A killed heir, or a captured heir or noble do not affect victory conditions (this may seem a bit odd, but often the opposing side in the Wars of the Roses claimed to only be trying to rescue the King from “evil advisors”…in addition, captured nobles may still be saved if their side is victorious).
4. Nobles may be ordered separately by using up one of the orders on the Command Card, so long as they are in a section to which that card applies. If ordered, they may move up to 3 squares. An heir may never leave his/her assigned unit (and will surrender immediately if left alone), but may accompany a noble if desired.

Winning a Battle

The number of flags required to win a battle is one-half (rounded up) of the total number of units and creatures in the opposing army. Flags are scored by eliminating enemy units, creatures, and nobles.

Victory

The game will last 15 turns (5 game years), as described in the Short Game, with standard victory conditions as written in the rulebook.

Alliances - dependent upon number of players.

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Tuesday, February 13, 2007

Kingmaker admin

Here's a quick first draft. I've written the next section along with the conversion chart, and want to review it a bit longer.

KINGMAKER-BATTLELORE

The referee will first determine the number of players, selected nobles, and faction names. The players will receive an equal number of Crown Cards, and will be secretly informed of their starting draw by the referee. The players will assign cards to nobles as in the basic game, and will secretly tell the referee their starting positions on the map. All players will then receive a group message from the “herald” accurately relaying the locations of all nobles and heirs, as well as who possesses what Crown Card. The game is now ready to begin.

Turn Sequence

The first action of each turn will be to draw TWO event cards. Since movement is handled for all factions simultaneously, two cards will ensure enough chaos to wreck plans and create opportunities. The events will be announced and the results applied exactly as in Kingmaker, unless the event card is a Writ or a Free Move. If these are drawn, the referee will randomly and secretly determine which faction gets the card.

Once the Events phase is complete, players will relay their moves for the turn to the referee. This can be done in person, by phone, or by e-mail. If the players have an aim in mind other than simple point-to-point movement, they must be clear and specific. For example, it is perfectly acceptable to instruct the herald that a stack’s orders are to pursue and if able intercept/attack a particular heir or noble. Every turn’s movement will be accomplished in a randomly determined order by faction. If a faction’s heirs or nobles are intentionally intercepted prior to their move by a hostile faction, they are held in place and their move is cancelled.

Once movement is complete, the referee will confirm what players wish to attack a rival faction or conduct a siege. Sieges will be handled normally. Any nobles bottled up by a siege will have the opportunity to sally forth for a field battle if they have enough Crown Card points to prevent a “walkover”. For the purposes of this game, a field battle walkover will be called anytime the Crown Card points superiority is a ratio of 4-1 or greater. Pre-battle diplomacy is encouraged, and, if both players can be satisfied, battle is not required.

Once all conflicts are resolved, the Parliament and Coronation phases are completed. Players will then be notified of their new Crown Card, and a new turn begins.

Resolving Battles

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Wednesday, January 10, 2007

Labels and Searching

Searchability

Once upon a time, Brian suggested we could improve the searchability of our blog by deleting planning posts. Tortured, quixotic soul that I am, I raised a contrary voice based on the idea that some one, some where might actually want to read all that cr...er stuff. I won't complain if anyone wants to delete their posts, but I don't plan on doing it myself.

Still, though, anything that increases searchability is a good thing. Enter the new blogger & labels.

Labels

I strongly advocate the use of labels on all posts. You can make one up if you want, but at this point you already have a pretty good set to pick from:

- administrative
- planning
- ramblings
- session report

These should cover the vast majority of our posts.

Labels are available in the lower right hand corner of the "create post" page.

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Friday, January 05, 2007

HAL, can you hear me?

Testing...

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