Tuesday, February 13, 2007

Kingmaker admin

Here's a quick first draft. I've written the next section along with the conversion chart, and want to review it a bit longer.

KINGMAKER-BATTLELORE

The referee will first determine the number of players, selected nobles, and faction names. The players will receive an equal number of Crown Cards, and will be secretly informed of their starting draw by the referee. The players will assign cards to nobles as in the basic game, and will secretly tell the referee their starting positions on the map. All players will then receive a group message from the “herald” accurately relaying the locations of all nobles and heirs, as well as who possesses what Crown Card. The game is now ready to begin.

Turn Sequence

The first action of each turn will be to draw TWO event cards. Since movement is handled for all factions simultaneously, two cards will ensure enough chaos to wreck plans and create opportunities. The events will be announced and the results applied exactly as in Kingmaker, unless the event card is a Writ or a Free Move. If these are drawn, the referee will randomly and secretly determine which faction gets the card.

Once the Events phase is complete, players will relay their moves for the turn to the referee. This can be done in person, by phone, or by e-mail. If the players have an aim in mind other than simple point-to-point movement, they must be clear and specific. For example, it is perfectly acceptable to instruct the herald that a stack’s orders are to pursue and if able intercept/attack a particular heir or noble. Every turn’s movement will be accomplished in a randomly determined order by faction. If a faction’s heirs or nobles are intentionally intercepted prior to their move by a hostile faction, they are held in place and their move is cancelled.

Once movement is complete, the referee will confirm what players wish to attack a rival faction or conduct a siege. Sieges will be handled normally. Any nobles bottled up by a siege will have the opportunity to sally forth for a field battle if they have enough Crown Card points to prevent a “walkover”. For the purposes of this game, a field battle walkover will be called anytime the Crown Card points superiority is a ratio of 4-1 or greater. Pre-battle diplomacy is encouraged, and, if both players can be satisfied, battle is not required.

Once all conflicts are resolved, the Parliament and Coronation phases are completed. Players will then be notified of their new Crown Card, and a new turn begins.

Resolving Battles

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3 Comments:

At 11:10 AM, February 14, 2007, Blogger Ben said...

Here's some thoughts:

1. Perhaps we should play a vanilla game of Kingmaker first just so everyone has a good concept of the game. For those of you who haven't tried it, its a lot like Warrior Knights, only historically based, bigger/longer, and perhaps a bit more fiddly.

2. If I remember correctly (please bear in mind its been 20 years or so since I've played), a common combat result in Kingmaker is battle inconclusive or storms prevent battle... stuff like that. I'm not sure how we could match this in BattleLore. I suppose we could just do away with this as a result and have all our battles extra bloody.

3. I also remember after battle there being an option to ransom the losing nobles back, which would set off another round of diplomatic exchange.

4. I'm thinking this game might take at least 6 months to complete, something anyone signing up should be ready to commit to. Do you think it will go faster, Rich?

 
At 3:46 PM, February 14, 2007, Blogger Schifani said...

It used to take us about 3 months, otherwise folks began to tire of it. I'm very much for a game of vanilla Kingmaker to refresh memories or teach new players, but I think you'll be pleasantly surprised at how easy it is to manage an e-mail campaign.

Weather does play a factor. That's why everything is handled by e-mail and the ref until a battle results. We can then meet at Dragon's Lair for a Battlelore game that will be no more complex than the later official scenarios, and it will have the added value of being a part of a long-running story.

It will be much clearer when we can talk in person.

 
At 9:47 PM, February 14, 2007, Blogger Carlos said...

I still have my Kingmaker game. Would love to play again. I know that 1985 was the last time I played.

 

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