Play Agricola Online 1-4 Players

Well, what do you know? It was bound to happen. Looks like someone figured it out.
http://www.boardgamegeek.com/thread/345804
Labels: agricola

Labels: agricola
Session Report: I arrived late. Apparently Scott, Brian and Sean played Glory to Rome and RftG while they waited for me. They had given up hope when I cam sauntering in late, with my work laden bag of heavy. And I joined them for a game of Agricola that had ALMOST started. And one game was followed by another, and another.....
Labels: agricola, epic fail, session report
Early on we had Jon, Michael, Jacqui and I. So we broke out the Race expansion ... well the new homeworlds, anyway. Jacqui was the separatist colony (look at 2 extra cards during exploration, +1 military), Jon was the Ancient Race (Gene Windfall, only keep three cards instead of four at the start) and Michael was the Damaged Alien Factory (Alien Production world, but you have to discard a card to produce). Two of the new homeworlds are shown below. We didn't use the Doomed World...
I randomly rolled for my HW and got Epsilon Eridani (from the base set). I had a great hand, assuming that I got one more military, so I explored +5. Fortunately for me the opening was slow (with Jon trading and Michael producing). Early on, it seemed that we got into a ping-pong rhythm, two people trading one turn, the other two trading the next (since most everyone was on a windfall). Eventually things sorted out. Michael got out the trade league, a few other small planets and tourist world, so he could consume x2 vp and trade ("6 Cards, 6 VP, please"). Jon had put out an early Pan Galactic League (+2 VP per green world, +1 per military) and a contract specialist. The PGL paid off nicely, earning him more cards than he spent over the course of the game, as well as 12-ish VPs. I did get a reasonable start which included the mediocre new economy, but I needed a bit of luck (an explore +1, hoping to get a good card and a bonus card to spend paid off) and I got a huge piece of luck when Jacqui settled on the final turn that I developed, allowing me to end the game before Michael got in an 8 or 10 point consume. (I dropped New Galactic Order and the Lost Alien Battlefleet, for a total of 13 VPs. Those two items allowed me to eke out victory, 39 to 36.Labels: agricola, celebrities, Race for the Galaxy, rock band, session report
Scott and I showed up and chatted for a while ... nobody else was appearing, so we broke open Race. That worked, and soon there were five of us (Dennis, Sean and Travis). We held the first semi-irregular "Ted Kostek Memorial Beowulf game" where Dennis exhibited his typical poor strategy of choosing to fail the risks. (Actually, I think we got two rules wrong, so his loss is asterisked. He'll have to try again to get the official bad luck record). Just as we were putting this away Al arrived, so the circle was complete. We split into Baseball and Agricola.
improvements that I'm still seeing new cards each game. I think that there are critical points, but each game is different and still enjoyable. I've upped my rating to an '8', which still makes me one of the haters! Amazing. Al put out a pretty amazing engine to get extra clay and convert clay to food without actions, but I walked through the traffic and pulled out the win. Labels: agricola, session report