D&D?
I keep reading/hearing on podcasts... about how great the new D&D edition is. Anyone else noticed? Just read this today, and thought "Wow... this sounds like a fun Descent" (liberally quoting something Dennis said elsewhere).
My experience with Dungeons and Dragons is very limited. I had a few AD&D 2nd ed source books, and some of the Dark Sun campaign setting books. I probably have played twice (that's 2 sessions...not even a single full campaign) in my lifetime. I've since lost interest. This new edition seems pretty cool: it really seems to blur the line that divides classic pen and paper, boardgame, minis, and computer games. Sounds pretty cool to me.
Any thoughts? Jeff/Amy? Dennis? Bewler?
Labels: Pen and paper RPG....wtf
9 Comments:
Ben, btw, tongue-in-cheek man, tongue-in-cheek.
The monster manual is a fun read.
Fun Descent, eh? Just as long as I don't have to be DM.
At first, I liked how the new edition merged a lot of board/mini game elements into D&D, but now that I've read through the Player's Guide and made some characters with some friends, I'm not as interested.
There's WAY too much nitpicky book-keeping as far as the new powers go. It used to be that a fighter was just a character with a high attack role who had access to more weapons than anyone else. Now a fighter has the same number of powers as a Wizard. Meh.
It all looks good on paper, and it'd all work if there was a computer game to allow you to do all of the book-keeping, but speaking as someone who would be DMing, it doesn't look like an enjoyable experience. I'd rather spend my DMing time coming up with a story than keeping track of everyone's To Hit bonuses and saving throws.
If anyone is interested, i have a copy of all the 1st and 2nd edition dnd stuff in PDF format. It may include 3rd and possibly 3.5. Even if the rules have migrated, the early modules are great inspiration. Its a few gigs worth but i am sure we can make an exchange. Btw, im not a RPGer any more.
Those modules are way cool for inspiration. I've been attempting to get a game of Moldvay Basic D&D going. Always scheduling issues.
Rob, I felt burned by 3E. The newer editions are cool, but require so much bookkeeping and a ridiculous amount of time on the part of the DM. I'd rather spend my time wargaming.
I've never been an RPGer (except for Paranoia, the best RPG ever, ever), but 4e looked sufficiently cool for me to buy into it.
The reports I have read say that the bookkeeping is a lot easier in practice. People keep track of powers with either checkboxes or homemade Magic-type cards that they can flip over when used. The one annoying thing is "marked" targets, since every character can have a different one, so you need a token for each.
If people were interested, I'd be happy to put together a storytelling-free, pure dungeon crawl to test the mechanics, once I get back in-state (I return late Saturday).
The first time I heard 4E was coming out, my response was "Wizards wants more of my money" so I didn't bother persuing it since a) I had no time for an RPG b) I'm happy with 3E and c) I have even less time now. Hearing that 4E pushes D&D more towards a tabletop game does not fill me with excitement. You can play 3E like a 'fun Descent' (and a few of us did so not too long ago) and since I've got a shelf-full of rulebooks and sourcebooks for a system I'm happy with I doubt I'll migrate to 4E.
Okay, yet another attempt at starting a D&D campaign has fallen through due to scheduling issues.
Any recommendations for a good dungeon crawl game with little down time and can be played in one or two evenings?
We tried Runebound(FFG) with 5 players and the down time was torture.
Dungeoneer has a dungeon crawl feel to it and some extra rules to make it play as a 1v4 with campaign type rules.
In the shadow of the dragon is like runebound in that there is a bit of a grind to level but the 'final battle' is anything but certain. Thats not a team vs DM though.
And of course, there is Hero Quest, but i dont own a copy of that.
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