Hello? Is there anyone here?
Almost all the SABGers have gone to BGG.CON for the weekend, but that's no reason for the blog to be a desolate wasteland until the session reports roll in on Sunday night. What's currently occupying your mind? (Game-related and not your raging jealousy of the guys in Dallas)
Z-Man games is taking pre-orders for the English version of Agricola. It's a 2007 Essen release where each player is attempting to create a successful farm. If you've managed to not hear of this one yet, prepare yourself for a wave of hype similar to what we saw for Caylus two years ago. Speaking of Caylus, there are some similarities between it and Agricola. In both, there are a finite number of actions to be chosen each round, and players take turns claiming those actions by placing one of their workers. Additional choices appear as the game progresses. What's different? In Caylus, all the buildings are in a pool that all players have access to. In Agricola, each player has a hand of card representing Minor Improvements that only they can attain (there are also Major Improvements that are in a pool accessible to all). In Caylus, your workers simply represent the maximum number of actions you can take in a turn. In Agricola, you start with two (a farmer and his wife) and generate more through normal biological processes. The family in Agricola requires food (two units per worker) every round, so in addition to working to improve the farm, you also have to generate enough food to feed the family. It sounds like it'll be right up my alley and I'm already drooling in anticipation. I'll definitely be picking this one up.