Mon Night Session Report
While the main troops were engaged at DL, Kirk and I got in a CC:E skirmish of his own design. Meredith had a meeting, and that gave me the chance to paradrop behind enemy lines to try to secure a bridge before the main tank columns arrived. I sent in high quality US troops. Since it was behind the lines, the Germans used green recruits to defend the location.
While I had superior forces, the clock was against me. If I didn't get my objectives accomplished quickly, the efforts would be wasted; time was of the essence. My forces landed in disarray and I took some casualties during the deployment. I was able to capture some lightly defended locations and bring my forces into orderly formations quickly, but then the battle stagnated into three somewhat independent fire-fights for three different objectives: two buildings and the crucial bridge.
Going into the end game, time began slipping away while I didn't seem to make much headway. I was eroding the defenders, but it didn't seem fast enough. I made a risky and dumb assault which failed utterly, but led me to rethink my targetting tactics. With time running desperately low, I finally eliminated the defenders on the bridge. The green Germans, seeing their appalling losses, surrendered.
I've now gotten in several games, and I enjoy this game a lot. I especially like the feeling that the world doesn't end at th edge of the map. You can have snipers and other things coming at you from all over.
Finally, Kirk mentioned that the build-your-adventure works really well. The battles are mostly tactical encounters, but Kirk find that buying units adds a deeper strategic level. I'm intrigued, and I plan to read up on those rules next.
What else got played Mon night?
Labels: session report