Sunday, May 14, 2006

Free at Last! Gaming on Monday, 15 May 2006

I had to spend my last day off on Friday completing a research paper on the 1967 Arab-Israeli Six Day War rather than gaming as I hoped. Now that I'm finished, I'm officially a graduate of US Air Force Air War College, and I can freely game without a guilty conscience! Woo hoo! This picture is actually depicts the 1973 war, but I thought it was cool.

Anyway, its time again for my favorite night of the week: Monday night board gaming at Dragon's Lair. I will bring a pile of fun games and hopefully arrive between 1700-1800 hours.

If anyone wants to play block games tomorrow night, just let me know. I'm interested in trying more of them out, plus engendering good will for future card-driven wargame play. :)

14 Comments:

At 2:38 PM, May 14, 2006, Blogger Unknown said...

Congratulations, Ben! I know it feels great to finally be done!

So what you're saying is that you've just finished an intensive program in strategic thinking? I'm sure that making yourself a better war-gamer had nothing to do with your decision to start up those classes...

 
At 2:53 PM, May 14, 2006, Blogger Ben said...

Guilty as charged!

As part of graduating from Air War College, I had to beat a wargame simulating the successful invasion of a generic Middle Eastern country, sort of an Iran/Iraq hybrid. Quite fun, though it was pretty easy as designed once you figured out how to coordinate ground, sea, and air forces in the right combinations.

I have to admit my adolescent interest in wargaming was a huge influence in me joining the military in the first place. Playing with cardboard is one thing, but actually riding around in and shooting with the real thing is quite another (as long as you're just on a training range, of course). Oh, and the totally free college education was a factor too...

 
At 2:56 PM, May 14, 2006, Blogger Ben said...

One thing to note was how amazed I was at how totally unrealistic the "Invade the Middle East" wargame actually was. Its obvious the real world is just bit more complicated than what they teach in school...

 
At 10:40 PM, May 14, 2006, Blogger Ben said...

Speaking of Arab-Israeli Wars, you Mark H. Walker fans out there (Lock 'n Load series designer) might want to check out this bonus game of his on Armchair General.com:

http://tinyurl.com/l3ekw

 
At 11:13 PM, May 14, 2006, Blogger Rob said...

Can't make it tomorrow.... oh the pain.

 
At 1:15 AM, May 15, 2006, Blogger Simon said...

Congrats Ben on graduating!

I'm hoping I'll be able to do that again some day too...*sigh*

 
At 8:51 AM, May 15, 2006, Blogger Ted said...

Congratulations Ben. I'm looking forward to your upcoming series of blog entries on military strategy. ;-)

Unforuntately, I'll be out of town by tonight. I may or may not make it next week.

For some reason I thought you were affiliated with the army, not the air force. But I think you'll enjoy Pacific Victory, Columbia's block game of WWII in the Pacific. I've been itching to play it for a while now.

I've also been seriously considering buying Empire of the Sun, a card driven Pacific game.

 
At 9:39 AM, May 15, 2006, Blogger Ben said...

Ted: I'll be the first one camped outside your door ready to play EotS if you pick it up. The game has received a lot of post-release support from the designer, and the living rules (now up to v. 1.4, I think) are supposed to be pretty good.

Perhaps tonight will be Euro-night. My new copy of Ra hasn't yet arrived, but maybe someone else can bring?

 
At 10:11 AM, May 15, 2006, Blogger Dennis Ugolini said...

Would anyone be up for History of the World? A couple of people mentioned this last week.

 
At 11:13 AM, May 15, 2006, Blogger Ben said...

Count me in... I've been looking for that game on E-Bay recently... with no luck. I'd like to find out if its worth continuing the search.

 
At 11:35 AM, May 15, 2006, Blogger Patrick said...

Congrats Ben!

I'll be there at 6.

 
At 10:43 PM, May 15, 2006, Blogger Ben said...

Chuck E. Cheese sounds like fun too! Anything involving pizza and video games works for me.

 
At 11:13 PM, May 15, 2006, Blogger Ted said...

The rules for EotS are up to about v1.4 by now. Funny thing, though. Does that indicate great support or inadequate playtesting or both? Somewhat ironically, the support from the game designer is being interpreted as a weakness in the game.

Seems like a tricky line to walk.

 
At 4:16 PM, May 16, 2006, Blogger Ben said...

If I were one of the souls who purchased and struggled with EotS when the rules were at version 1.0, I might be a little frustrated too. But, since we're potentially benefiting from a year of bug testing, I think the game is worth a solid look. Living rules... a love/hate phenomenon.

 

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