Sunday, June 08, 2008

W-w-wait...that's not how it happened! Memoir '44 Overlord Revisits D-Day

Ben, Steve and I gathered on Friday for round 2 (round 1 here) of Memoir '44 Overlord. As it turned out, Friday was June 6th. On D-Day, you play...D-Day! We selected the Omaha Beach scenario out of the scenario book.

As historical background, the US forces landed from the English Channel to the north, assaulting the German-occupied coastline of Normandy, France to the south. Omaha Beach was the code name for a five-mile stretch of this coastline, with Utah Beach to the west and Gold Beach to the east. The US forces consisted of two Regimental Combat Teams, the 116th RCT to the west and the 16th RCT to the east, with support of two tank battalions and two Ranger battalions. The Germans countered primarily with the experienced 352nd Infantry Division with the support of artillery units in bunkers and pillboxes and the deployment of "hedgehogs," twisted pieces of metal meant to slow down the movement of armor units. The primary strategy of the Axis forces was to stop the landings, and so they committed most of their forces in the area to the coastlines. This left the Germans with relatively little defense further inland. Thus, if the Americans could overwhelm the German front lines, they could then move past the beaches toward their more vital inland objectives with much less organized resistance.

The Western end of Omaha Beach with the 116th RCT assaulting the beach. Armor units from the 743rd Tank Battalion and Ranger units from the 2nd Ranger Battalion (the little orange cardboard chits in the far back) are in support. The German 352nd is waiting.


The center of Omaha Beach. The 16th RCT and 741st Tank Batallion are coming ashore. Hedgehogs and wire have been placed by the German defenders to slow their assault.


The eastern end of Omaha Beach assaulted by additional companies from the 16th RCT and 741st Tank Batallion. Note the Axis forces are concentrating their defense at the chokepoint formed by the sea bluffs.


With the setup complete, we rolled for sides. Last time, we had four players, but family responsibilities limited us to three players for this session. Die rolls dictated that Ben and Steve would play the Allied forces (with Steve as Field Commander of the central forces and Ben directing the forces in the right and left wings) while I would command all of the German defenders.

The first side to claim 8 medals would gain the victory. In addition to eliminating units, however, the Allied forces could claim additional medals by taking and holding the towns of Vieville-sur-Mer, Saint-Laurent-sur-Mer, or Coleville-sur-Mer, each lying just beyond the sea bluffs to the south. Furthermore, the Allied units would gain victory points for every unit making it successfully past the German line of defense and off the Axis side of the board (representing their heading further inland). With the rising of the morning sun, the attack began.

As the Allied forces approached the shore, the German artillery immediately opened fire. All across the beach, infantry and armor units began to take a beating. While most casualties were direct hits, additional units were lost as they were driven back into the ocean and either submerged or swept away by the strong undercurrents. The Allied commanders quickly realized that forces left in the water were surely doomed and began to concentrate on two goals: 1) Get as many forces out of the water as quickly as possible, and 2) Silence the artillery. The Americans slowly began to make their way ashore and tried to use the hedgehogs to their advantage, hiding behind them for a modicum of cover while giving the forces behind them room to get out of the water. However, the armor was simply too bogged down by the poor traction in the sand, the liberally placed hedgehogs, and the struggle to get to the choke points formed by the few openings in the sea bluffs. With the Allied armor units eliminated or pushed back to the water's edge, the artillery were then free to take aim at the infantry units further down the beach. A fortuitous strafing run by a German Messerschmitt further decimated the forces along the western shoreline.

The Allied casualties began to mount, especially in the western and central sectors. Although the forces in the east remained generally strong, the chaos inherent in a battle of this magnitude limited effective communication in this area and their progress was slow and halting. As the losses increased, the American commanders changed their tactics and began a relentless sprint of infantry and Ranger units to the German artillery sites. Slowly, the artillery units began to take damage, and at the western end of the landing zone, the Rangers finally managed to scale the sea bluffs and destroy the German gun emplacements there. This, however, came at an incredible cost to the Americans, as almost all the other supporting units fell in front of them.

The American forces finally begin to take ground and race toward the powerful and well-protected German artillery...


...and the Ranger battalions finally manage to destroy the guns, but at a devastating cost, as most of their supporting units by this point had been eliminated.


The surviving Rangers prepared to push forward and claim their objective of Vievelle-sur-Mer just beyond the destroyed guns, but the Axis infantry, seeing their defenses weakened, swung back to cut them off, and managed to entrench themselves in the town just before the Rangers could arrive. The Rangers' progress had been stopped.

The surviving Rangers prepare to take Vieville-sur-Mer, but they find the German infantry (in the lower left) awaiting their arrival.


Finally, the forces at the eastern end of the landing zone managed to coordinate their attacks and tried to make a last push toward the German line.

With the landings at the western end of the map having come at too great a cost, and with the attacks in the center remaining a stalemate, this line of the 16th Regimental Combat Team to the east represented the last hope for the Americans to break through at Omaha Beach.


But it was too little, too late. As the 16th RCT raced forward to take out the last gun in the area, the waiting German infantry opened fire and repelled the Allied forces. Withering under the constant machine gun and artillery fire, the Americans finally fell back. The Axis forces had won the day at Omaha Beach, and the retreating Americans were left to hope that their counterparts elsewhere along the French coastline had met with more success than they had.

Omaha Beach at the end of the battle. The German forces have held.


What a great battle! Although the Americans looked to have the definite advantage at the beginning given their sheer numbers (and the support of real-life history), several factors proved too much to overcome. The German artillery was remarkably accurate. Plus, the Americans had two commanders who had to confer and agree on strategy, while I, as the lone Axis commander, could make all plans myself and not have to worry whether someone else would execute them as I had envisioned. In addition, the Americans needed to move forward to accomplish their goals, while the Axis forces could be content to sit in place and wait for the enemy to come to them. Thus, they always had the advantage of good defensive bonuses. Not only did the Americans have to move their forces forward, they had to move a LOT of their forces forward. Thus, the Americans needed as many ordered units as they could get each turn. Units that didn't move were easy targets for the German guns. The Germans, with an artillery unit in each section, really could afford as few activations as one unit in each section each turn and still be remarkably effective. One unit activation in each section each turn, in contrast, would have been woefully inadequate for the Allies. Furthermore, tanks moving onto the beach could only move two spaces instead of their normal three, and they were hampered by wire (which stopped their movement upon entering) and hedgehogs (which prevented them from entering those hexes at all), plus they had to head to the bottlenecks along the sea bluffs, as armor units cannot scale sea bluffs. If they did not head inland, then they were sitting ducks for the artillery, so they had to keep moving and couldn't simply be abandoned by the Allied commanders in favor of the infantry. In this way, they took up vital unit orders needed for their supporting infantry units. Finally, and perhaps most importantly, there is no retreat into the ocean. A retreat flag for a unit at the water's edge is death. So, despite initial appearances, this is not an easy scenario at all for the Americans to win.

Thousands of people on both sides died on June 6th, 1944 during the invasion at Normandy, and to compare a game to that scale of real-life loss can be a delicate matter. With that being said, though, this battle highlighted (even if only in a very superficial, it's-just-a-game kind of way) the difficulties that the Allied landing forces must have faced in real life, and more than once I found myself thinking about what the people there that day must have seen and thought as I looked out over my plastic pieces. Overall, a very engrossing way to spend a few hours on D-Day.

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Saturday, May 31, 2008

The Battle for Bastogne

Friday, several of us gathered to play our first Memoir '44 Overlord Scenario. The setting was part of the Battle of the Bulge, specifically the siege of Bastogne (in Belgium). The scenario did not actually involve Bastogne itself, but rather the German effort to capture the area south of Bastogne, thereby closing the ring around Bastogne and (hopefully) leading to the subsequent elimination of the American 101st Airborne forces within. As the German Panzer divisions moved south to capture Sibret and Assenois, two small villages south of Bastogne, American infantry and armor moved from the south and met them head-on to try to stop them, and the resulting battle was fierce and devastating for both sides. Perfect for Memoir '44!


First to 12 VPs is the winner. So, the Allied forces, commanded by Steve while I acted as the field general of the right and left wings, started by quickly taking the village of Remagne and moving into Moircy (which happened in real life), with each of these villages worth a victory point for the Americans as long as they could control them. The Germans, with Ben in command and Ted running the right and left wings, pushed the Allies out of Remagne and took Moircy right back (which also happened in real life). To the west, the Germans used the momentum of their supporting armor units to swing around and flank the Allied armies. Although their attack stalled, the Germans moved forward enough (and eliminated enough Allied forces in the process) to prevent any viable counterattack and attempt to retake the villages in that area. Just to the north of this flank, German infantry dug in and entrenched themselves in a line (you can see them behind their sandbags in the upper left part of the above picture if you click on it) such that any forces that came out to attack would open themselves up to multiple simultaneous counterattacks.


To the east, the German armor advanced toward Sibret, worth up to three VPs (you can see the VP markers in the picture with the Allied tanks out in front in defense) if they could take and hold it. The 11th Armored Division moved forward and pushed them back, taking a lead in victory points at the halfway mark. As the Germans reinforced from the center and fired their artillery, they pushed back again (kind of like the style of boxing seen at the end of all the Rocky movies where they just slug each other and land haymaker after haymaker, back and forth, without putting their hands up for defense). Near the end, the Germans got to the outskirts of Sibret but slowed to take out a few heavily wounded armor and infantry units. Now the door to Sibret opened up. Although the Germans didn't have enough forces to control all of Sibret, they were close enough to march in and claim enough to be one or two VPs away from the win. Finally, in one last valiant push, the Allied armor and artillery to the east took out some of Sibret's potential captors while the armor supporting the 87th Infantry Division just to the west rolled forward and finally punched through the entrenched infantry line to get the victory!


In real life, the Americans kept the Germans from capturing their intended targets but suffered heavy casualties in doing so. The game pretty much mirrored this (Memoir '44 and "heavy casualties" usually go hand-in-hand). The Overlord rules set up a Commander who draws cards (used to determine which units get to move and attack) and hands them out to a player running sections of the board, which is divided into thirds. With only two players per side, the Commander also runs the armies in the center of the board, while the other player runs the right and left flanks with the cards that are given to them. Theoretically, the Commander is not allowed to talk to the Field General running the flanks (because he's geographically located in the center with the troops there as he commands them), so he can "wire orders" (by handing out cards) to the Field Generals on the right and left but is too far away to meaningfully discuss how to strategically execute those orders. This sounds neat in practice, but in reality doesn't work too well with only two players on each side. Instead, we found ourselves talking as a team more and more as the game went on and pointing out to each other how best to execute certain orders, even for armies that were under our teammate's control. As we played, not only was it tough to NOT talk to our teammate, it felt too contrived in my opinion. As we decided to relax and permit open planning, the game flowed better and felt like it was more fun for everyone playing, especially since we didn't have to be the "No talking!" police for the other team. So, as neat as this part of the rules sounded, it just wasn't fun and we abandoned it. Overall, though, the rest of the game was really great fun, and we'll hopefully get together to do it again soon.


EDIT: Oh yeah, this is for Steve:

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