In Space No One Can Hear You Whine About Unlucky Dice
This is the first in a series of posts covering a solitaire session of Task Force Games' Intruder, originally published in 1980. Characters represented in the report are completely fictitious and in no way represent any current or classic members of the San Antonio Board Gamers...
The master computer aboard company mining ship, Spirit of San Antonio, awoke its hibernating crew in response to a faint distress beacon from a distant, barren planet. The ten groggy spacers crawled out of their cocoons to see foggy probe images of an ancient, wrecked alien ship on the planet's surface.
You know the rest... away team... pulsing eggs... face hugger on Crewman Ben... Ben is brought aboard... Ben seems to recover. Then while gathered in crew breakroom playing a particularly tense game of Star Wars Epic Duels, Ben launches the board, flies down on his back, and.... Chest Burst! A viscious baby alien explodes forth from Ben's chest then shoots out of the room! Gross!
OMG! The rest of the crew are in big trouble, and the trouble is getting worse as the Alien continues to grow, mutate, and grow ever more agressive and hungry. Here is the roster:
Command Officers (faced with the responsibility to lead the crew to kill or capture the alien or, if necessary, blow up the ship to keep the Alien from traveling to Earth):
- Steve
- Michael
- Mark
Engineering Officers (They have the skills to assemble powerful ad hoc weapons, but can they work fast enough?):
- Brian
- Jon
- Ted
Science Officers (Can they be trusted? Or are they just out to bring a live Alien back to the Company?)
- Chris
- Rob
- Dennis
Labels: Intruder
9 Comments:
So we're led by drunken Admiral Steve and Michael, we're allowing Jon to construct high-powered weapons, and we're worried whether I can be trusted? This can't end well.
Wisest choice I made; not joining this crew.
Scott, I'll have you be the little girl we find with a cat hiding in the ventilation shaft.
Turn 1 tomorrow.
We are completely trustworthy, I assure you.
Except for Rob. I can't speak for him.
Well I am confident in the leadership at least. These "scientists" concern me. Do we have an airlock on this ship?
There is a main airlock plus two shuttle bays each with an airlock, any of which can be opened by a crewman in an adjacent corridor, sweeping everything in the airlock into space. If the Alien has evolved to the point of growing the "fast reflexes" power, it will pull itself back in. Or, it could be "immune to vacuum" causing the game to end as an auto-lose. So, airlocking is a last resort.
The Alien accrues unknown power tokens over time. When it is attacked, you roll to determine the powers.
Like all good mining spaceships, this one also has a carbon freezing chamber...
"Like all good mining spaceships, this one also has a carbon freezing chamber..."
We should test it. We wouldn't want the Company's prize...damaged.
I, for one, welcome our new alien overlords.
Did we make it back home to The Company yet?
I was hoping to be the Alien; I like its odds.
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