In Space No One Can Hear You Whine About Unlucky Dice
This is the first in a series of posts covering a solitaire session of Task Force Games' Intruder, originally published in 1980. Characters represented in the report are completely fictitious and in no way represent any current or classic members of the San Antonio Board Gamers...
The master computer aboard company mining ship, Spirit of San Antonio, awoke its hibernating crew in response to a faint distress beacon from a distant, barren planet. The ten groggy spacers crawled out of their cocoons to see foggy probe images of an ancient, wrecked alien ship on the planet's surface.
You know the rest... away team... pulsing eggs... face hugger on Crewman Ben... Ben is brought aboard... Ben seems to recover. Then while gathered in crew breakroom playing a particularly tense game of Star Wars Epic Duels, Ben launches the board, flies down on his back, and.... Chest Burst! A viscious baby alien explodes forth from Ben's chest then shoots out of the room! Gross!
OMG! The rest of the crew are in big trouble, and the trouble is getting worse as the Alien continues to grow, mutate, and grow ever more agressive and hungry. Here is the roster:
Command Officers (faced with the responsibility to lead the crew to kill or capture the alien or, if necessary, blow up the ship to keep the Alien from traveling to Earth):
Engineering Officers (They have the skills to assemble powerful ad hoc weapons, but can they work fast enough?):
Science Officers (Can they be trusted? Or are they just out to bring a live Alien back to the Company?)