Middle Earth Quest and other Dark Tower Adventures
Chris and I played FFG's new Middle Earth Quest today. Chris played the forces of goodness and light, taking the helm to control not-Eomer and not-Faramir-if-Faramir-were-a-woman. I was thus forced, totally out of character, to play the Dark Lord Sauron. Making a long story short... after a tense, close fought battle, darkness won via a final fight between the Rohan character vs. Ring Wraiths by a nose. The fight came down to Chris needing to guess the correct combat card to play against my hidden combat card, but guessing badly. Alas, now the Lord of the Rings trilogy never happened, the End. All-in-all, the game is no War of the Ring, but I think it does a wonderful job at modeling the subject matter and feels like you're really in that critical time leading up to the Fellowship of the Ring.
Keeping with the Dark Tower theme, we then played the old Milton Bradley Dark Tower game. I had only actually ever played the on-line flash version, so playing Chris' fully functional and in excellent condition copy was a true treat. Chris had some really bad luck early on with plagues, getting lost in the wilderness, and being heavily beset by brigands (aka Orcs) and dragons, while I zipped around snagging keys in rapid succession. My first journey into the Dark Tower ended in utter defeat, so by the time I mustered for a second assault, Chris was hot on my heels. Luckily I was able to pull victory off just in the nick of time. Hooray!
Lastly, we stuck to the electronic board game theme by playing a quick game of Chris' Clue FX. The game is essentially Clue, only with out the roll/move mechanic, and suspects running around in the bushes, hiding and needing to be found in order to shake clues out of them. Overall, I think its a good, light family game, the sort of which I'm now much more interested in. Chris secured a solid, Holmesian victory!
Thanks for the wonderful day of gaming, Chris!
Labels: session report