Labels: games for two
posted by Anne @ 9:10 AM
Interestingly -- Thought hammer says this. Thought HammerWe've had a few questions concerning the upcoming, extremely limited release of Space Hulk. We have no idea how many we are going to receive and won't know until our distributors ship them out. Given that this is a one time print, and the... uncertainty of the stock we will receive, we have decided to not take pre-orders for this at this time. If things change, we'll be sure to send out an update.
Yes, it looks like if you want it, you need to preorder off Games Workshop's site.
I know Chris and Dennis are both buying it.Or at least I think I know that.
I seem to recall a conversation in an earlier post to that effect Michael.
I was considering, but then I saw the minis came on sprues reuquiring cutting, trimming, glueing... Not my cup of tea. Insert visions of me snapping off plastic legs and super glueing my fingers together here.I am saving my $100 and will perhaps consider deshrinking my copy of Doom instead. Or better yet I'll blow the $100 on the new Axis ans Allies: Pacific re-do; Heroscape: D&D; Heroscape Wave 10; plus feeding my neverending consumption of card sleeves...
Incidentally, where are ya'll buying the card sleeves for the tiny "euro card" sized cards?
I think Jon said FFG makes those sleeves. He bought a bunch at Gencon but I think they are all used. Check their website though, they sounded pretty affordable.Ben you can always deshrink A&A 50th. I'll play.
Anne -- I think you can get the tiny ones from boards and bits. However I think chris ordered some and didnt like them. If you want some you are more then welcome to add to my boards and bits order. Mayday games makes the sleeves. Boards and bits have them in stock, and affordable. Thought hammer if twice as much.
There was talk of an AA:50 reprint, but now with then announcement of AA:Pacific and AA:Europe new editions, I find this unlikely.I'll probably pick up AA:42 at Target for $20 just to scratch the itch, though its pretty vanilla compared to the big kahuna.So.... when will we get a Pegasus session report?
Well I put a mini one in Brian's "Pegstivus" thread on BGG Pegasus General board. Brian put one up on BGG Pegasus Session Reports board.So you have 7 games worth of session reports to look through now.
What? Posting SABG sessions on BGG instead? Heresy! Nice reports though. It seems the expansion is a bit of a disappointment.
No, not a disappointment at all.There are parts that I feel don't work well. But there are many things to love. I think Pegasus improves the base game significantly.
Ben, I don't feel that way at all. Like the original, some things will need house rule adjustments, but overall I really like the frantic end of the game. A side with a big lead usually wins, but enough human/cylon things can happen in a row for remarkable comebacks.It's still like the teletubbies for me (again! again!)
Why house rule it at all? Is the game that broken?
HAH! You wish, young lady.
The original game required only two house rules:1. Roslin's crisis step ability (draw two cards, choose which one to keep) is too strong as both human and Cylon, and she was nearly always on the winning side. Easily remedied with the Prophetess fix from Talisman -- draw one crisis card, and either keep it or use the next card unseen.2. The ships added by the Super Crisis "Massive Assault" are bad enough, but the additional "back up the Jump track two spots" is horrendous; it's almost like adding a whole extra jump to the game. We change it to "back up one spot". It's still bad, but not egregiously more powerful than the other Super Crises.So far with Pegasus, the main problem is Cylon Leader agendas. Cylon Leaders are a good replacement for Sympathizers in the four and six player game. In those games, you either had an extra Cylon, or significantly damaged yourself to prevent it, so there was some sense of balance, and the maybe-hostile, maybe-helpful agendas of the Cylon leaders continue that in a more interesting way. But the five-player game is very well balanced at three humans against two Cylons. Allow one of those Cylons to go pro-human because of an agenda card, and it's a 4-on-1 beatdown that's boring for all. I don't expect that to be fixable, either; if the Cylon Leader is always hostile, then the humans will never allow Infiltration. So I think we'll just not use Cylon Leaders in five-player games. Not a big loss.(Note that four humans, two Cylons, and a Cylon leader with a hostile agenda might make a fantastic seven-player game.)That's the only game-breaker. Treachery and Reckless aren't broken, but they aren't as interesting as they could be, and maybe we'll find a way to improve that. Everything else works great.
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