By your command -- Tinkering with Pegasus
Now that the gang has many games of the BSG expansion, is there consensus on the cylon leaders? We all (basically) agree they don't work, but they are intriguing. One idea I've had is to make two decks for the "Sympathetic Cylon" and "Hostile Cylon." A "Pro" and "Con" deck. The "Pro" deck would by like the standard victory conditions from the 4/6 or 5 deck, but balanced out. These should be things that are all under the leader's (somewhat) control. The "Con" deck would be pretty hard to achieve, but would require the leader switching sides (to the cylon side in 4/6, in the human side in 5), but would give the side he's abandoned some strong leverage to compensate for having an odd number. To take the "Con 5" example ... "You win with the humans if Galactica has 4 or 5 damage." Sure, the cylon player is 1 v 4, but at some point Galactica is going to become ripe for the pickings. Making these two decks (instead of one) means that just because you know a leader's "Pro" condition, you can't automatically guess his "Con." This would take a lot of work. But right now I don't have a better idea, other than playing with five.
Labels: battlestar galactica