Thursday, June 05, 2008

Civilization Revolution

The demo is out today (360 and PS3).


At 7:13 PM, June 05, 2008, Blogger Ben said...

Oh baby! Thanks for the tip.

At 11:02 PM, June 05, 2008, Anonymous Anonymous said...

I had never heard about this until Michael posted it. Yep, it's pretty much Civ on the XBox. Which is not a bad thing. I actually hooked my PC up to my TV and put Civ up on it. I even managed to get a program that would let me play it moving the mouse cursor with a wireless XB360 controller, no less. But the picture was too washed out, and although I got the screen ratio pretty good, I could never get the colors to improve.

So this new game is a good thing. It's still a bit fiddly, since the controls are "right trigger for this" and "left trigger for that" and not entirely intuitive. I hope the controls can be customized in the final game. I also hope you can turn off the advisers that pop up and speak gibberish and block a quarter of the screen.

But overall, it looks pretty good. I'm hopeful. Let's leave it at that for now. I'll definitely pick it up when it hits the shelves, though.

At 11:19 PM, June 05, 2008, Blogger Michael said...

July 8th here in the US. Although I might have it a little earlier.

So I'll send you an interesting PM I received on one of the civ websites I frequent that explains why.

At 11:29 PM, June 05, 2008, Blogger Michael said...

It is definitely a return to a more CIV II style feel.

Issues with the demo:

Too short

They abbreviated the civilopedia tremendously so it is not easy to just sit down and play (obviously the full game will have a full civilopedia)

Obviously clunky controls relative to mouse and keyboard

Huge changes that take some getting used to. No workers? Back to settlers dropping population? Rush buying available at turn 1? No slavery :(. No nerve stapling (sorry Jon).

At 11:30 PM, June 05, 2008, Blogger Michael said...

I'm guessing (just a guess here) that the gobbledygook advisors will speak english in the full version? That would make alot of sense. You know given that we speak english here in America.

I dunno just a crazy thought.

At 11:42 PM, June 05, 2008, Anonymous Anonymous said...

My biggest pet peeve so far--there needs to be a better way to summarize the entire content of a terrain square.

When I see a hill with a funny looking thing on it, I want to be able to move the cursor circle over it and either see a floating box with exactly what the terrain and the bonus resource do (2 hammers, 1 iron (NEED IRONWORKING)) so on and so forth, or I want to press ONE BUTTON to get that information. I DO NOT want to have to select the civilopedia, tell it that I want to look up a "General Concepts" topic (that whole first dialog when you try to go to the civiilopedia is pretty annoying...just GO TO THE CIVILOPEDIA, don't ask me if I REALLY want to go to the civopedia or if i'd rather go back to the game without looking at it), go through the civilopedia, move the cursor all the way down to terrain, then move it over to a terrain that looks like what I was looking at, then press the button to pull up the answer.

Sometimes the terrain info comes up in a floating box automatically, but sometimes not. As best as I can gather, most of the time it only comes up when a unit is next to it. Don't assume that just because I don't have a unit right next to the resource that I don't want to know what it is or whether its worth moving units over there. And just because you have a funny looking graphic that means "marble" or "iron", don't assume that I KNOW that those funny icons mean those things. Give me the help/terrain summary window if I want it.

/rant off

At 7:09 PM, June 06, 2008, Blogger Michael said...

So I won a domination victory today. That seems to be the only type I can manage in the limited turn set of the demo. I'm sure there is a way to do cultural or others but I haven't gotten it yet.


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