Tuesday, October 17, 2006

Session Report Oct 16: What Happened?

I had some last minute homework, so I had to skip last night. What happened?

I did manage to get in a game of Through the Desert with Meredith. It's a decent game of "tile placement" (camel placement?), but it lacks the interest of T&E or Samurai.


At 7:48 AM, October 17, 2006, Blogger Ben said...

Victoria Cross session report to follow...

Ted, I was wondering what happened to you! Through the Desert is one of those classics I've yet to ever play...

At 9:13 AM, October 17, 2006, Blogger Rob said...

I stuck to 2 of my fav 2 player games early afternoon: Jambo and BattleLine....both played with Michael.

I've played like 6 or 7 times now and everytime I play a VERY different game. You REALLY have to taylor your strategy to the cards at hand. I played super conservatively while Michael played as the aggressive spender, and he won just by a bit.

Battle Line
Still learning subtle ways to "control" this game that starts with LOTS of flexibility, but slowly tightens up its noose as more and more "doors" are closed. Cool 2 player game.

Then we played Thurn and Taxis. Nothing new, but I just like how this game reeks of euro game.

4pm came by and I had to leave. Parents and in-laws leaving today, so I'll have more time for games again.

At 10:48 AM, October 17, 2006, Blogger Dennis Ugolini said...

Alas, I arrived just as turn 2 was beginning, so I watched for about an hour. Brian had lots of money early, Al fractiously (is that a word?) tried to organize a Bankler boycott, and Michael argued the equivalent of "You have fun with that." By turn 6 everybody was flush with cash, resulting in an absurdly close finish: Brian 41, Al & Michael 40, Jon 35.

On his once-in-five-years playing, Brian seized the KGB head and quickly purged five Politburo members in the first turn, including every single one that I had influence on, en route to a turn 5 win.

Ca$h & Guns
The Victoria's Cross folks joined us for two rounds of this, in which the Coward (+$5k for each coward token) won both rounds. Funny moments -- me not noticing that Ben was aiming at me, since I thought he was still dead from the previous game, and "Huggy Bear don't shoot." I'm thrilled to hear that I can now pick this up with the Boulder discount.

Fussball Taktik 2006
In which we discover that Michael can't play defense to save his life, at one point rolling five consecutive 1s on a d6. Down 2-0 by halftime, he completely sold out on offense and managed two shots, both stopped by the keeper. He eventually conceded down 4-0 when he lost a midfielder to a red card in the 75th minute.

At 11:02 AM, October 17, 2006, Blogger Jeff said...

Also, what happened Oct 14th at Dennis' event?

At 11:55 AM, October 17, 2006, Blogger Simon said...

A: We played lots of games. Michael whined a lot, but still won everything. You know, the usual.


At 12:07 PM, October 17, 2006, Blogger Jonathan W. said...

Also Played:

Thurn and Taxis:
Rob, Michael and myself started playing this game and part way through Michael left to get something to eat so Brian took over his spot and won the game.

The first game of the night was Brian, Michael and myself and Brian squeaked out a narrow win with the Druid (1 point), putting the Druid's winning streak to 6 games or so.

The second game of Scepter was between Brian and myself, and the druid finally lost it's winning streak (it may have helped that he was not in the game). I also managed to cut back on all the winning that Brian had done last night by winning this one.

At 12:44 PM, October 17, 2006, Blogger Mark said...

Ca$h & Guns:

I believe The Kid edged out the Coward by 5G to win game 1. The Coward won game 2.

At 5:25 PM, October 17, 2006, Blogger Brian said...

Random thoughts:

Goa -- You can underbid a little to stop someone from getting excess value, but then you are just transferring the excess value from the auctioneer to the player to his right (last bidder). Al was trying to work a deal that transferred it to the first bidder when it was him. This went over as well as you would expect.

Kremlin -- All I can say is that they ("The Siberia Five") deserved what they got. Filthy Communists. I actually had quite a bit more fun than I remembered with the game. I wouldn't mind an advanced game that used some of the rules (like strengths and weaknesses, and maybe the +2 influence). The first makes the game more strategic, and the last helps players who guessed wrong (put up 7 influence when someone else put up 8) by forcing the leader to guess again.

Cash n' Guns -- As has been pointed out, the cowards only won the second game. But it should maybe just be "No $5k penalty". I mean, that makes each cowardice token a full swing. I think we should also consider a bigger bonus for the killer (who gets $10k per death). Maybe $12.5 (or $15).

At 10:44 PM, October 17, 2006, Blogger Mark said...

Kremlin is a game I'd like to try sometime. I'm glad Brian is backing off of his every five years statement.

Cash 'n Guns
How about just removing the Coward card from the deck? As well as seeming unbalanced, it's not much fun to play the Coward.


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