Crimes Against Probability
The Leftorium (my SABBL team) fell from 11-10 to 11-13 after a sweep by Sean/Scott's team that would have crushed the spirit of even the most bad-beat-hardened poker pro. Some examples:
- In Game 1, C.C. Sabathia gave up four runs on the first five at-bats and lost 7-4.
- In Game 2, I rolled on the pitcher's card 24 of my first 29 at-bats, en route to a 1-0 loss. In the 9th I hit my batting cards three times: ballpark single, lineout, double play.
- In Game 3, I lost 11-1 despite matching Scott in hits. I stranded 11 runners, while Scott's fifth inning began something like Error, Single on 1-4 split, Single on 1-2 split, Error, Single on 1-4 split.
Afterwards I watched the tail end of a Shadows Over Camelot game using the Merlin's Company expansion. Sneaky traitor Brian looked to have the game in hand, leading 6-4 in swords and having as many as nine siege engines. But Sean came up with the idea of having everyone mass on the dragon for the last two swords, and played the "everyone teleport to my quest" card to enforce his will. The good guys won 6-6 in swords, thanks to the "we win ties" card Jon had played to much derision thirty minutes earlier.
I joined the second game, making seven players, which allows for two traitors. Despite an early rush of Despair cards, we picked off Excalibur and the Grail in rapid succession, and appeared to be winning so easily that we suspected their might be no traitors. Eventually Sean revealed himself with a Fate card and tried to run up the siege engine count, getting to 10 before we roped things under control. Second traitor Brian tried knocking us off a quest as a last gasp, but Jon's accusation (after he nearly killed half the group by drawing a black card) finished the job 11-1.
I liked the game with the expansion, but then again I liked the game *without* the expansion, so you'll have to ask others how much it improved things. We played the travel cards wrong, so that might change future games.