Jon, Michael, Jacqui and I gamed Friday Night. We started off with a couple games of Factory Fun. This is actually a simple little game, in terms of rules, but it's tough to build an efficient factory. Especially when claiming the factories is done by speed. Whoever touches it first gets it.
So, a traditional turn is -- "On the count of three, flip. 1 - 2 - 3."
Someone madly grabs a factory, then says "Uh-oh." Honestly, the picture to the right shows a supposedly winning score, but where are the crossover pipes? The T-junctions?
Anyway, after that we broke out some SimplyFun party games. There was In10sity, the trivia game where all answers are 1-10. Eh. Eye to Eye is better, but that's basically a remake of "What were you thinking" with a simpler scoring mechanism.
After that we trotted out Glory to Rome. I've now seen a fair number of victory conditions, and combinations, as well as all four "end the game" conditions. I'm not quite ready to bump my rating up beyond a seven, but I've played this a dozen times in the last six weeks, so it may happen. Jacqui won the first game with a Forum victory (get one of each client) despite Michael's coliseum (which let him kill several of her clients). She got the final two via a Bar, which lets you recruit clients from hand (instead of from the pool).
The second game looked like a runaway building victory for either Michael or Jon. Jon had the building that finished anything with a single good during the architect, and the foundations were depleted quickly. Michael, on the other hand, got an early craftsman client and built the thinker (which let him refill his hand after a craftsman) and a sewer (which let him discard his hand before refilling, if he desired). He quickly cycled his hand, and his deck. Jacqui again got the forum out. I built a fast Pallisades, to make me immune to legionaries, but then stalled. I eventually got a market stand(?), which brought my influence to four but let me have a six card vault. Neither Jon or Michael could end it (or choose not to), and in the final 3-4 rounds I filled my vault, which gave me two points in buildings, two points of standard influence, and twenty two points of graft (in my vault). This was several points more than the builders had, and enough to win.
Then we closed up with Smarty Party, which infuriated as usual.
Labels: session report