Die Macher Variants and Curmudgeonry
After our game of Die Macher, I'm reminded that I personally only rate it a '7.' At least I found my variants.
Now that I've played Shogun again ... well, I just don't get it. Is this supposed to be strategic? tactical? random? I can't decide, because Shogun can't decide. Even ignoring the randomness that is the tower, it seems that quite a bit of the game is decided by the order that the actions hit (imagine how different the game would be if the final turn had all the reinforcements before battle cards). And that's not even talking about the draw for which event happens, and which winter rating shows up.
It was amusing, but that wasn't really due to the game. I rate it "Meh," or possibly "Meh-plus."
Nope, just meh.
Labels: In which our enemies are smote