Further Game Clearance
Yes, I have launched yet another BGG auction. The purge continues...
Bid early and bid often!
I'm not looking forward to shipping this stuff, so I'll entertain any local offer with great interest.
Labels: auction
Yes, I have launched yet another BGG auction. The purge continues...
Labels: auction
8 Comments:
What caused your departure from the Tide of Iron series? Game play? Quality of the plastic pieces? Lengthy game setup? What about TOI rules with 15mm miniatures?
ToI was okay, but it has sat in my closet for a couple years collecting dust. There have been times I could have dragged it out and suggested it, but I never had the desire to do so. So.... time to go!
Several specific reasons I can identify:
1. Consistently mediocre scenario design, at least in the base game.
2. Combat mechanics that didn't seem realistic... shooting to suppress vs. shooting to kill in particular.
3. Large closet footprint vs. fun value.
4. Superior fun provided by Combat Commander, despite lack of tanks in CC.
The quality of all the components is very good, especially the tanks. I never had a problem with putting the infantry into the bases.
I also liked how FFG applied the action mechanic of Doom/Descent applied to a WW2 battlefield, i.e., move-move, move-fire, or fire-fire.
Still... at this point I'd rather have some cash than to continue to warehouse the game.
The other WWII game with minis that's a lot of fun is Memoir '44. I've always felt like Tide of Iron was a mix of Memoir '44 and ASL. Normally, I would think something like this could not miss, but I had the same concerns that Ben had. For me, it was less about the space it took up and more about the time it took to play. Given the opportunity to play M'44 or TOI, I found when I owned both that I would ALWAYS choose M'44. The added complexity of TOI did not result in "increased fun" for me. There were a number of minor things as well, as Ben mentioned, one of which was the fire to suppress rule. I did not like the way that suppressing a squad several times could wipe an entire squad from the board. Plus, I like Combat Commander's op fire rules better. In CC, once you've activated a unit for op fire, they can fire each time a unit moves. It makes them stop and think about how much more they want to move once they've been fired at. But in TOI, you can only op fire at a moving unit once. Why the limitation? Why could you fire at a unit once and then they'd be able to keep advancing with impunity after that?
Overall, I like M'44 for simple WWII theater games and Combat Commander when I want a bit more detail. That's why I traded TOI, and I haven't missed it. But obviously it just comes down to personal taste.
Now what I'm trying to figure out is whether or not I'm keeping Conflict of Heroes. I'm 90% sure I'm selling it (I'm waiting on Ben's list to finish to put up mine, since we're both getting rid of Railroad Tycoon/Rails of Europe). I haven't played it, but after reading the rules, I've never felt particularly compelled to break it out. I *should* play it before I trade it, but I just don't ever see that happening.
I'll play Conflict of Heroes. It looked like a solid ASL-lite to me, but we so rarely break out 2-player games that I didn't pursue it.
I suggest a 2 player monday night meetup so that some of these classics can be played. Battle lore, battle cry, Memior 44, combat commander, nightmare chess, cathedral, ninja vs ninja, zertz, blockus, warhammer, c&c anchients, incursion, space hulk, battlefleet Gothic, any other suggestions?
I really think themed monday nights might go over really well.
one week abstracts, one week dexterity games. to allaw some of the games which eren't normally seen to be played.
Mike S' comment reminds me of former club game days: bring in any old stuff for sale/trade or to 'try before you but'. That's how I ended up with a copy of TOI. During that evening another guy who didn't like TOI sold the basic set to a buddy for $15!
Has anybody tried the recent Mem '44 Stalingrad scenario?
A friend from the office and I are developing a Gear Krieg Tactical Stalingrad scenario for MILLENIUM CON. A mix of Gear Krieg walkers with FOW Mid War Monsters and lots of 15mm historic Russians and Wehrmact.
Memoir '44 Stalingrad is good, but pretty concise... Maybe four scenarios? I enjoyed the one I have played, but replay is probably limited. Now Combat Commander Stalingrad truly looks awesome, but I need to play it still.
I have the two Conflict of Heroes games. Unless you are somehow interested in smaller, weaker tanks, I don't see a reason to buy the first one. The second is positively chock full of armor goodness. I would greatly enjoy playing sometime.
Reading the FAB Bulge rules at the moment. This game really sounds fun.
Mike, I like your idea, but I think it should be optional... I for one would pass on trivia night, and maybe abstract night.
:)
For the two-player games, just do what I did with Starcraft at Anne's. Send out an email to the meetup list, and see if you get anyone to bite. I might just do that to get Lock N Load on the table.
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