A Knight to Remember...
The day started splendidly. I woke up at an ungodly hour in order to get a quick mind-rousing jog in, then headed over to Steve's for our semi-weekly game of War of the Ring, the expanded edition. Steve played the Free People's player and delivered upon me a thrashing I will not soon forget. We have collectively decided, due to the amount of FP victories we're seeing, that we've both lost our nerve for playing the Shadow as aggressively as we should. This was definitely true with me today. I had pretty much every Shadow army in the box on the board, but still only had 5 VPs when Steve dunked the ring. The key for the Shadow is to push hard until you feel the wheels are about to launch off the wagon!
I then dashed over to Dragon's Lair to meet Chris and Jose. We played quick games of Zooloretto, which Chris dominated, and Colosseum, which Chris again dominated. Ouch! Still these games are great fun, and they seem to get better with each play.
Chad arrived, and we decided it was time to go big! I busted out Warrior Knights with its new Crown and Glory expansion. Now, it had been probably 9 months since I last played the vanilla version, so we chewed through the rules explanation. This is a pretty complex game, almost along the lines of Arkham Horror in its level of detail. Adding in most of the expansion, I think it took at least 30-45 minutes for us to get rolling. Still, once things got started, the game system started to click.
We played with all of the expansion rules except the King and secret mission, which I later wished we had added. These two rules add a great deal of suspense to the end game, but I was a bit concerned already with overwhelming everyone with the complexity level. We did add in the new fate deck, technology development system, riots, garrisons, town levees, mercenary leaders, and new order, assembly, and event cards.
Anyway, to make a long story short, I squeaked out a win. We flubbed a rule early on, so my win gets an asterix, unforunately. Anyway, I'm very pleased with the expansion, and I'm sure now that we've played, we could probably cut the play time down by at least 25%.
Thanks to Chad, Chris, Jose, and Steve for another great Saturday of gaming!
Labels: session report