Monday, April 30, 2007

Free Yspahan for your PC

Just played it in "Strength: High" (I'm assuming it means HARD), and got my rear handed to me. My score 64. First player: 92.

Westpark gamers made it. It's you vs computer. 2-4 players. Pretty cool. Make sure you install the language pack down at the bottom.

10 Comments:

At 2:29 AM, May 01, 2007, Blogger Michael said...

Nice find. I used to play the heck out of their St. Petersburg. I'm having a very good success rate using a harcore caravan strategy. The computer seems to seriously underuse it.

 
At 10:05 AM, May 01, 2007, Blogger Rob said...

Interesting because the computer pummeled me in that one game because the blue player seeded the caravan constantly, even sacrifing blocks from 'his' market (due to lack of camels) to place them there.

 
At 1:49 PM, May 01, 2007, Blogger Michael said...

The basic idea of what I've been doing is to build the camel building and the building that lets you get free cards for being banished to the caravan as soon as possible. After those I'm trying to get the one that adjusts the provost moves cheaply. One thing I noticed is in the computer version there are actually two street squares that double up on buildings. The key thing is that the building in the upper left of the barrel district hits both of them. So that is a key location since lots of camels, one guy in it and each of its opposite buildings basically means you will typically be able to spend 2 camels a turn to draw 2 cards a turn and put two guys on the caravan. Towards the end of the day you can sacrifice the guy on the sack district since he doesn't complete the whole thing. Towards the end, i'm swimming in cards and I also discovered that you can combine things like build without camels and build without gold to build for free. In the best games I am building out and racking up huge caravan bonuses getting higher than 100 points. Best score so far is 154. Sometimes the dice just kill me. I set up my ulta mega combo only to have back to back turns where the only option when it gets to me is to draw a card (all the dice were taken). Those situations and situations where I can't get the two key buildings done in a reasonable time frame account for all my losses.

 
At 1:49 PM, May 01, 2007, Blogger Michael said...

Yeah sorry about that. Paragraphs are good.

 
At 1:50 PM, May 01, 2007, Blogger Michael said...

Oh yeah and that place a guy anywhere on the board card is key for grabbing the holy triple of cheesiness early in day two and especially day three.

 
At 10:02 PM, May 01, 2007, Blogger Rob said...

Yummmm....cheesiness

Interesting but the manual only points to the sack-barrel combo spot, and not the other one (barrel-urn) although you can actually see the highlighted area touching both. I'd like to try that in a real session.

I wonder if the same strategies would work with humans.

 
At 10:37 PM, May 01, 2007, Blogger Michael said...

I've refined the ideas behind it even more. I think it may be even better to forgo the camel building early to make sure you can build the provost mover and the card building by the end of the first turn of the second week(high scores become lower but winning streak is now 30 in a row.

Pretty much stick to drawing cards unless you can grab a 3 dice camel or gold during week one. Unless you get extroardinarily unlucky you will at minimum be able to build the card building. Best case you will be able to build both with a few spare camels and maybe one of the place a dude cards. Then week two you just go off on the computer.

I really doubt this would work nearly as well with hu-mons. The more people get on the caravan...uhh caravan, the worse the returns are. I'm still worried though, the strategy might still be optimal even if all four players are doing it in which case the game just degenerates into strict luck.

Drawing cards is really a much better early play than almost any of the normal options the dice give you. Thats the one thing I've learned from the computer version.

 
At 8:12 AM, May 02, 2007, Blogger Jeff said...

Nice strategery write-up Michael.

 
At 2:01 PM, May 02, 2007, Blogger Michael said...

I just found a discussion on BGG about this very topic. I put in my two cents.

http://www.boardgamegeek.com/article/1478785#1478785

 
At 4:03 PM, May 02, 2007, Blogger Michael said...

http://www.boardgamegeek.com/thread/163543

wrong link above or something I think

 

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