Long Lost Post on BattleLore
I just lost a long post with a bunch of thoughts on BattleLore. It's too disheartening to try typing it again. Summary: I'm fairly optimistic. Looking at the web page there's a lot of interesting looking scenarios out there, and the reports are generally positive.
In particular there are two scenarios I found based on Robin Hood where the two armies are very different and the terrain is used to good effect. In one, the Merry Men must rescue Maid Marian, in another they must fend off the Sheriff. Each scenario shows signs of considerable thought with various intricate victory conditions. Play balance is unclear, but the creativity is impressive.
The lore system seems to have added quite a lot to the game. It smooths out the luck and adds more options, and keeps people involved on the opponent's turn, all good things.
This game could be a real winner, especially if it gets good support.
I am looking for opportunities to play, so let me know if you're interested.
Labels: ramblings
2 Comments:
Well, if Commmands and Colors: Ancients is any indicator, BattleLore should get a lot of support. Ancients now has I think 46 official scenarios, plus at least that number of fan-created ones on-line. This is pretty impressive as these are all at least theoretically based on historical battles. Thermoplylae, anyone?
One intrepid playtest group has even created a well-balanced, easy-to-use scenario generation tool for Ancients. The tool includes a point system for building sides based on around 30 ancient armies (all of which use the now expanded Ancients block mix) and whether each side is on the attack, defense, or meeting engagement (sort of like Combat Commander).
It would be sweet to see the same thing for BL. Ted, count with me to play some BL anytime. Ben and I tried a user-created one last week, and it was pretty sweet.
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