Beyond Angband... Stone Soup
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Even more recently I discovered what is now my new favorite version of the genre, Stone Soup. This game has a number of very interesting features, that essentially make it, at least in my book, the Fall from Heaven 2 of Rogue games:
- Persistent levels, with the ability to set waypoints to navigate back up to interesting locations
- 25 diverse playable races
- 29 character classes
- 14 optional religions, each with rules to follow to get buffs or penalties for transgression.
- On-line play (solo) with a stat-tracking server
- Most levels beyond the first few feel like huge instances rather than randomly generated generic dungeons. My last character ran into a Gnoll castle on level 5, then a giant Orc cavern in Level 6... then suffered hot flaming death after he opened the door to the main Orc God temple. Very cool.
- Ultra-smooth, graphical inventory system, taking some of the pain of Angand away
- Auto-explore function which greatly speeds time between battle action
- Plus a lot more... part of the fun is discovery.
Anyway, if you're looking for a good time killer, give it a shot. I strongly recommend the tiled version (pictured above) for its good looks over straight ASCII.
Labels: ramblings
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