What's missing from Battlelore?
A: Halberdiers
B: Arbalestiers
C: Ostriches
The answer, of course, is D: All of the above.
The Battlelore Goblin Marauders and the Hundred Years War packs (featuring the above as well as Spearmen, Hyenas, and Hobgoblins) are now shipping. Thought Hammer has them in stock already and is shipping them as well.
DOW has not yet said officially how they will correct the banner color error in the Marauders pack, but it's pretty clear that they *will* be corrected. The official blog says the information to get the replacement banners shipped to owners will be put up on the website after they get back from GenCon, which is probably in a week or so.
I hope so. I'm gonna be needing it. Time to go rope me some ostriches.
10 Comments:
All of these specialist packs will add some good variety to the game, and make the Call to Arms expansion even better.
What I think is missing is other larger creatures, dragons, elves, undead.
I just picked up these packs from Dragon's Lair. The thing that I dont really like about hundred years war is that none of the scenarios has a councel. I guess we could always just play with one.
My pile ships from Thought Hammer today after I delete a pre-order that is hanging them up.
With Call to Arms in hand, I don't even look at the official scenarios anymore. Hopefully the 100 Years War is CTA compatible....
The epic Agincourt scenario in 100 YW sounds cool, but I agree its hard to imagine playing without Lore. Without Lore, CC:A is a better game.
Days of Wonder needs to take a look at Heroscape for ideas on what to add to the game.
Jon, that's kinda of what I suspected....that you may only be able to use Lore with the 100 years dudes if you use Call to arms. And that's only if they have "specialist" cards, to bring them in...I think.
I read a rumor somewhere that DoW was planning to release a version of Lore for mideaval (sp?) adventures. I guess wizards and clerics would be out, but the warrior and rogue would still be in.
There is a super watered down version of Lore with the 100 years.
You only use some of the cards(I forget the distribution), and the only person you have on the council is the commander. You get to keep one lore card in your hand, and everything is +3 cost since you have none of the people.
So, playing a lore card is going to be very rare since you have to have a lot of lore to do the simplist thing at level 1.
I guess I don't know what the point would be of having just the commander.
The point of the lore council is that you only have 6 pts to allocate among 5 guys, forcing you to make some choices.
If you've only got the commander, then there's not a lot of point, right?
I thought I had heard at some point DOW was going to add in leader units as well. I'm looking forward to those--they should fit in well.
The leader rules are essentially already written and portable from C&C:A, though there's probably a way to spice them up a bit with Lore.
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