An Army Worthy of Mordor: Session Report, Monday 23 Apr 2007
Yesterday, Steve and I gathered to kick off the traditional SABG Monday game session... only this time we started at 0800 hours. Suspecting that no one else was going to show, we decided to once again play War of the Ring (with the expansion). We rolled for sides, and I took the Free People.
The dice started out quite kind to me. I averaged around two Will of the West dice every turn for the whole game, which is amazing luck for me. I've gone a whole game without seeing a single WotW previously, so I thought the time was nigh for a solid FP victory. Aragorn and Boromir were in Minas Tirith on turn 1, dumping a random hobbit next to a tree in Fangorn along the way. By early turn 2, Aragorn was crowned, Treebeard was awake, and Galadriel had spawned. Things were looking good! I started loading the end-game cup with blue tiles and slowly progressed the Fellowship southward.
Then, much to my chagrin, things started departing from the plan... I hadn't invested in muster dice, so the Elves were still far from war. Steve sallied forth from Dol Guldur and before I could react, he burned Lorien to the ground, sent Galadriel back to Valar, all while the Fellowship watched from a nearby hillside. Not good! I truly expected Lorien to put up more of a fight, and this reinforces the lesson that you need to get an extra elite or two in there as soon as you can.
I then made another big mistake, which Steve was quick to capitalize on. I decided to order Theodred and company to stand and fight a second round of combat at the Fords of Issen. Steve rolled well, and suddenly Helms Deep was left with a single regular to defend it. This poor guy promptly soiled his armor, then was overrun. The rest of Rohan soon followed.
The Fellowship kept moving, and made it to Minas Tirith for a turn or two of psychotherapy, and was ready to set forth for Mordor with just three corruption, Gimli, Legolas, Merry, and still the possibility of Smeagol in tow. Steve unfortunately continued his strong military push. His legion at Lorien shot northward and rapidly took down Erebor and Dale, but didn't have enough to take down the Woodland Realm. Next, the Witch King came out of Angmar and took out the Shire. I briefly retook Dale, but then lost it again, which cost me the game! Argh!
Other lessons learned:
- Watch out for the card that nukes Will of the West dice. I was about to stabilize the bleeding with a roll of three Will of the West dice (i.e., Musters), but then Steve cancelled all three with a single card. Argh!
- The Fellowship was on its way to the ring dunk, but I tried to get there too fast. I should have paid more attention to defense in the North.
- I did do a good job at keeping Minas Tirith free. I had Aragon, Boromir, and most of the Gondor military sitting there, and this kept Steve from even attempting an attack the entire game.
We followed this game with two sessions of the Knizia's Lord of the Rings. We lost one and then won one! Woo hoo!
Labels: session report