Simple Wargames I Have Known
Ted and I showed up at The Lair around five. After staring at the tumbleweeds, we broke out Battle Lore. We used the Call To Arms system to pick a scenario and then build our armies. It seemed to work reasonably well, although I've got a feeling we were doing something wrong. In any case, we had a heavily wooded area, and both sides had a nice mix of units including heavy infantry, heavy cavalry, dwarves, goblins, a Giant Spider, archers, crossbowmen and the like. I also had a rogue's den, so we had a fair number of the rules.
I killed the spider, and then got decimated. It probably had something to do with running up a few heavy units, which smashed nicely, but then got decimated when they couldn't battle back (not being bold). I also risked using my Rogue's Den to 'teleport' a unit behind enemy lines, but that didn't work out so well. I should have teleported the dwarves...
During our game Jeff and Amy showed up, but after a game of Voltage and Hansa (I think) they called it a night and packed up. So after finishing my humiliating loss, we pulled out Combat Commander. We played Scenario #3, where elite Germans face a lot of poorly trained Russians who have to defend their headquarters. The germans real enemy is time. Early on Ted mopped up the Russians I had set up forward, and marched halfway up the map when the Time Trigger had gotten to '2'. I managed to kill a few Nazis while losing another objective, and pin a few units as they approached my command bunker. With time starting to run out, Ted placed some smoke and ran into the wire outside of my HQ. But as he moved my opportunity fire finished off Ted's deck, triggering the first of two time advancements I needed, which also removed the smoke. My followup fire combined with Spray fire to hit all the moving units. I made a great rolls, breaking almost everyone in the main hex. I followed up with the commander's pistol. Originally I had just hoped for a time trigger anywhere, but now I found demoralized Germans trapped in wire on an open road and made another great roll, to kill several units and cause the germans to surrender. A bloody engagement, with both sides suffering heavy losses.
Labels: session report