Victory Snatched from the Jaws of a Death Star
The image above is a picture of Chad's people, the Naalu Collective. Believe it or not, they are now the supreme overlords of the galaxy. Here's the story of how this amazing feat happened.
We had a wonderful session today of Twilight Imperium 3, with about 99% of the expansion added in as well. Carlos hosted, and we drew the following races.
Ben: The Embers of Muaat
Carlos: Mentak Coalition
Chad: Naalu Collective
Jon: L1z1x Mindnet
Jon: L1z1x Mindnet
Jerry: Federation of SolFor some reason just because I started the game with the power to construct War Suns (a.k.a. Death Stars), I was perceived as huge a threat by everyone. Throughout the entire game I was beset on all sides by evil gotcha cards, bounties, senatorial sanctions, and whatever anyone else could through at me. It just wasn't fair to me gentle, peace loving people. Alas, the bounties on my head were never collected, as I never lost a single space combat... not that it helped me win..., but I digress.
Chris: Emirates of Hacan
Chris: Emirates of Hacan
Each player, in turn, implemented their own unique strategy towards attaining galactic conquest. Jon, with a race of evil Terminator-style robots quickly invested maximum effort in technology development and military production. It wasn't long before he had an iron grip on Mecatol Rex, and he dominated the Senate throughout the game through threats and intimidation.
Chris played his part as the master of trade quite well. He was rolling in wealth the entire game, and he used his gold to build a massive fleet. With the evil Jon on one side, Chris decided he had a better chance of beating up on the poor humans, and spent most of the game beating Jerry all the way back to his homeworld.
Jerry was my ally for the entire game. We had a nice demilitarized zone between us, and we used this as a foundation from which to expand in opposite directions. Jerry made a daring assault into the wormhole nexus against Jon, but evil Jon had forbidden experimental weapons hidden on his Dreadnoughts and quickly blasted Jerry's fleet out of space. Chris, the Italy to Jon's Germany, quickly dog piled on Jerry, and Jerry spend the rest of the game fighting to stay alive.
Carlos controlled the space pirates. He too spent most of the game hurling nasty cards at me. Carlos captured a solid quadrant of the galaxy, and by the end of the game was quickly pumping out a fleet each turn, almost faster than I could blow them up. Carlos was solidly in the camp of Jon... sort of like the Japan to Jon's Germany... I had my eye on an assault against his inner worlds, but alas the game ended too quickly...
Chad was the crafty Naalu and my next door neighbor. For most of the game, I couldn't figure out what he was up to, though it seemed he was steadily managing to get VPs almost every turn. Chad initially pushed towards Mecatol, but his advance seemed to stall as Jon rushed forward on the other side. Still, by the last stage of the game he was ahead by one VP.
I watched Chad inching upwards in VPs for several turns, and I knew I had to deal with him before he got too far ahead. On turn one I managed to secure Hope's End, the Imperial elite soldier planet and training place of shock troops. I bought just enough technology to upgrade my War Suns to speed two, then launched a second one for my fleet. I rallied my massive fleet at Hope's End, two spaces from Mecatol Rex; two spaces from the worm hole nexus, and two spaces from Chad's weakly protected home world. Chad quickly built, doubling his home fleet. Jon threw signal jamming on me, which delayed my fleet a turn. Then I struck, hitting Chad's strengthened home world. A huge battle ensued, but I decisively won, only loosing a good portion of my fighter cover, then seizing Chad's home planet.
Carlos, seeing me with two War Suns with only a few fighters left jumped in with his fleet to try to take me down. A second huge battle ensued, and again I emerged victorious, losing just about everything except the two War Suns. Carlos' own War Sun went nova with a blinding flash, and I reset my jump coordinates to target him next.
Chad had a small, rag tag fleet of refugees a few hexes away, fleeing the colossal destruction of their home system. If I wanted to, I could blow these paltry remnants out of the game the next turn, but I figured it wasn't worth the effort. Chad was out of the game.... Or so I thought.
The last turn arrived, and Chad picked Bureaucracy. He searched through the objective deck and pulled out Imperium Rex, a.k.a. game over! Argh! He ended the game, and because he was ahead in VPs, he won! So, though I had virtually annihilated him, the galaxy was his. Apparently the burning down of his homeworld awakened the galaxy to the madness that our struggle truly was, and Chad represented peace and prosperity.
Congratulations, Chad! Masterfully played. Many thanks to Carlos and his family for hosting us, and thanks to all the players for participating in such a mammoth game.