Wings of War
This afternoon I convinced my wife to go see the new movie Flyboys with me, a highly fictionalized tale of the exploits of the World War I Lafayette Escadraille. There's nothing like a Sunday matinee for an epic, bloody war movie. Based on recent discussions with Simon, I've been looking forward to playing Wings of War. So, seeing the previews for Flyboys, I was quickly suckered into going.
My review of the movie is that it's probably a 2 out of 5 star feature best left as a rental. The acting was pretty bad and the little subplots were pretty ridiculous and actually must less interesting than some of the real ones (see also this one; if anyone wants to read this, this, this, or this, just let me know...). Unfortunately, there was also far too much talking and not nearly enough of the colorful CGI dogfights (i.e., 5 minutes of violent spectacle followed by 20 minutes of love story; repeat 5 times). One the positive side, casualty levels in the movie did seem realistic from what I've read regarding the life expectancy of WWI aviators. The airplanes that were shown had a tremendous amount of detail one them that looked pretty accurate. Alas, the producers of the movie felt compelled to give every single German pilot a bright red Fokker Dr-1 Triplane (with one exception of the big bad guy who flew a black one) , apparently so the audience wouldn't be confused as to who the bad guys were. My wife and I did get a juvenile giggle when a character yelled something like, "Here come the Fokkers!"
In any event, the movie did further motivate me to bring Wings of War to the table sometime soon. I have the full set of games plus the new blister packs. Kendahl, Patrick, and I did play the game a little over a year ago during one of the pre-SABG gaming sessions. Wings of War is essentially a miniatures game played with cards, but with some good board game mechanics thrown in. The rules are just a few pages long, and with games taking less than an hour, I would classify this game as a rollicking good filler. With our savy group of gamers, I think I'd only want to play with the full realism optional rules turned on, such as altitude, damage modeling, etc.
Anyway, as soon as I can get a game scheduled, I'll be bringing it.